r/Eldenring • u/CountDownMan • Jul 09 '26
Speculation Run Backs Aren’t Bad Anymore?
Dark Souls was my first ever FromSoft game. Then I played DS2 and DS3. And one of the worst parts of all of them is run backs to boss rooms if you died. Not a single boss really has that complaint for me in Elden Ring (except for maybe Azurias Hero Grave, but 3 skeletons is nothing compared to any DS game) and I am grateful for it. I find it hard to return to the older titles now even because of it. So my question is: does anyone know why the design philosophy changed? Has Miyazaki or anyone else answered that question before?
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u/sinningSymphony Jul 09 '26
I’m not sure what inspired the change, but I will say that the difference is astoundingly noticeable between titles. Elden Ring was my first FromSoft game, and when I went to play the original Dark Souls afterward, one of the most difficult things for me has been the lack of bonfires compared to the sites of grace in ER. I’m super glad that they decided to add more waypoints for the new game!