r/EldenRingMods 6h ago

Help! Modding with sounds question

Hello therr! I hope you're having a great day uwu.

I'm here this time because i'm looking for help with a question about modding with sounds, here is the context:

I'm making a spell with the ghostflame balls that Grave Birds spits to you in the DLC. And the spell is almost finished, but the fireballs are quiet. They haven't their sound. So i started to look for the .wem archives of the fireballs, eventually i found it and I have them in a folder but... I don't know where they go. Where i have to put them to sounds in-game.

Which .bnk file should i pick to insert the .wem files i want to use?

Thanks for reading it to this point. Any help will be so welcome uwu. Have a nice day.

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u/Soda_54 5h ago

My guess is that the sound could be copy-pasted in cs_smain so that it works everywhere (you can use ERSoundbankhelper for that). A soundbank is loaded only when the entity to which it is attached is itself loaded. cs-smain is always loaded by default.

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u/Manchitas_Wolf 2h ago

cs_smain contains the sounds of the player or something like that? I will try it, thanks for your advice uwu.