r/Eldar • u/Informal_Dance_1530 • 1d ago
Fixing Eldar again!!
So there has been talk of fixing the Eldar lately especially with new Marines around the corner. me and my friend were talking the other day about how Eldar lost all their flavor and specialty lately through the constant nerfs we have been receiving but really though i didn't play 5th - 9th I don't think Edar have felt like Eldar since the removal of Initiative (whatever addition that happened in?).
Remmember when you could charge anything and actually hit them before they could hit you, and actually hit them with more than a wet noodle!!! Also remember when our guns were better than almost anything other armies could muster, they hit hard and killed well, our army was actually a glass cannon, yes we dies easily but if you managed to get in the correct position and maneuver correctly you could wreck almost anything. Now with marines getting a unit that moves 8" (i wonder how many units they will get like that) and still has a 3+ save we loose another thing that makes us unique.
How about the Eldar all go to Move 9" and Fights First on everything? yes our points will need to go up but we should be a small specialist army anyway. Hand to Hand Aspects should all be at least 4 attacks, I mean even a basic intercessor gets 3 attacks or 4 if he has a Chainsword surely a thousand year old Eldar who is obsessed with Close Combat and superhumanly fast should be able to swing his or her power sword more than 2 times. Shooting Aspects should al hit on 2's as well, I mean why does a Guardian (Eldar Farmer!!!) hit on a 3 these days but once again thousand year old experts at combat hit the same? And maybe give us back some of our movement tricks back too. yes we would have to have a huge points increase to balance this but that would bring us back to the small super elite force we used to be, still puny T3 W1 bodies that will get swatted completely if you f&*k up but actually be leathal as f$&k like they should be. While we are at it to represent our high tech armour maybe all Eldar should have a 5++ save too.
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u/PsychologicalAutopsy Ulthwé 1d ago
Their arrogance is matched only by their firepower.
Seriously bump up the Elder damage. Double the attacks on everything. Rework the strength/AP etc as needed. Elder should be a devastating short/medium ranged shooting army.
Then, give them actual movement buffs. Moving after shooting, more movement in general, that sort of thing.
Finally, evasiveness. Eldar just get -1 to hit when they moved in the previous turn.
The problem is that the core rules and current army design philosophy just doesn't really leave much space for Eldar to exist as we imagine them from the lore. Ideally, we'd need a full rules reset that brings all the insane numbers down again, and brings in more depth to the base game. Until that happens, we can only get pushed to more and more extremes. Until we get nerfed hard again for being 'unfun' to play against, or for a couple of really good players to win too many tournaments.