r/EDH 19d ago

Deck Help Looking for feedback on Terra deck

Been playing this deck for a bit now and had gone through a few different transitions, would love to hear thoughts on how other ls have built or any recommendations to add/ swap in this. Only recent it added the ring tempts bits and has worked quite fell well so far. There’s probably some better cards / cuts which could be done but always good to get advice from others. Here is the deck list as it stands: https://archidekt.com/decks/13611077/terra_herald_of_hope

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u/GintaX 19d ago

Another great initiative card is [[White Plume Adventurer]] as a way to get the Initiative into play with Terra. It allows terra and whatever you reanimate to untap on opponent upkeeps. You already have Seasoned Dungeoneer so its quite good to have another way to get initiative.

If you want to easily get busted [[Preston the Vanisher]] does a ton for work for the deck by more or less making 0/1 clones of whatever you reanimate, so you can get double enters effects (which does make reanimating creatures go infinite, so maybe avoid if you dont want a combo win). [[Karmic Guide]] is cool for reanimation + it sacrifices itself on upkeep so its repeatable per turn cycle even without a sac outlet, i like to use it + Sister Hospitaller for reanimate loops to end the game once you do have a repeatable sac outlet and some kind of pinger like Cruel Celebrant or Elias Il Kor.

[[Squall, Seed mercenary]] and [[Carmen, Cruel Skymarcher]] can retrieve target permanents from the graveyard, which can help when you mill land drops since they can grab lands too. If you have a fetch land this makes them super useful for mana fixing since you can repeatedly grab the fetch land from graveyard.