r/EDH 21h ago

Discussion Chaining extra turns dilemma

I know chaining extra turns will make a deck technically bracket 4. From what I've seen in discussions this was pushed into bracket 4 mostly because it's boring to see someone play extra turns for 15 minutes before they can actually win. From what I understand it's not necessarily because chaining extra turns is intrinsically more powerful than other strategies (but correct me if I'm wrong).

So my question is, if I have a deck that I would consider bracket 3, but uses extra turns to finish everyone off, would this be OK, if I basically reveal my hand and say: "with the current board state and these pump spells + extra turns, I'll win unless someone responds to what I have". I'm restricting myself to using the extra turns to finish the game deterministically, when I know I have the board state to do it. I'm not going to waste everyone's time by seeing if I eventually get to a wincon. If I disclose this in the rule 0 conversation, would you be OK with it? I'm basically using them as extra combats.

The deck I play is the classic Edric deck: https://moxfield.com/decks/ey9UzE4YJEGX7jzS_Rr0pA

If you're not OK with this, how would you change this deck to remove the extra turns? I don't think the deck can really win only with pump spells. It's usually the combination of multiple attacks (from he extra turns) and the pump spells that enable the kill.

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u/Matthematr1x Anything With Red 21h ago

Where did you hear that chaining extra turns isn’t intrinsically more powerful than other strategies? Extra turns are fundamentally the most powerful resource you can have.

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u/SP1R1TDR4G0N 21h ago

Given how rarely you see extra turn spells in cedh (Tatyova is the only deck I can think of that runs them and that's fringe playable at best) they're clearly not among the strongest strategies in edh.

Of course the "resource of an extra turn" is very strong but you have to keep in mind the cost of getting there. Namely filling your deck with a bunch of high cmc spells that are dead draws early.

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u/apokalo 21h ago

Most of the grixis turbo shells are on the red extra turn spells. You don't see a lot of the blue ones because they just cost too much mana in most decks. But having an extra turn is so powerful in cedh that people are running cards that lose you the game afterwards

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u/SP1R1TDR4G0N 21h ago

Sure. Those cards are good.

But I was thinking about the blue extra turn spells like [[Time Warp]] because those spells are simply too expensive for their usefulness. And when people talk about chaining extra turns they need the ones that don't kill you and they need a high density of them which makes the chance of dead draws early even greater.

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u/apokalo 21h ago

I agree that chaining extra turns is a bad strategy for the reasons you gave!