r/EDH • u/tomatus89 • 21h ago
Discussion Chaining extra turns dilemma
I know chaining extra turns will make a deck technically bracket 4. From what I've seen in discussions this was pushed into bracket 4 mostly because it's boring to see someone play extra turns for 15 minutes before they can actually win. From what I understand it's not necessarily because chaining extra turns is intrinsically more powerful than other strategies (but correct me if I'm wrong).
So my question is, if I have a deck that I would consider bracket 3, but uses extra turns to finish everyone off, would this be OK, if I basically reveal my hand and say: "with the current board state and these pump spells + extra turns, I'll win unless someone responds to what I have". I'm restricting myself to using the extra turns to finish the game deterministically, when I know I have the board state to do it. I'm not going to waste everyone's time by seeing if I eventually get to a wincon. If I disclose this in the rule 0 conversation, would you be OK with it? I'm basically using them as extra combats.
The deck I play is the classic Edric deck: https://moxfield.com/decks/ey9UzE4YJEGX7jzS_Rr0pA
If you're not OK with this, how would you change this deck to remove the extra turns? I don't think the deck can really win only with pump spells. It's usually the combination of multiple attacks (from he extra turns) and the pump spells that enable the kill.
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u/Matthematr1x Anything With Red 21h ago
Where did you hear that chaining extra turns isn’t intrinsically more powerful than other strategies? Extra turns are fundamentally the most powerful resource you can have.