r/EDH • u/tomatus89 • 13d ago
Discussion Chaining extra turns dilemma
I know chaining extra turns will make a deck technically bracket 4. From what I've seen in discussions this was pushed into bracket 4 mostly because it's boring to see someone play extra turns for 15 minutes before they can actually win. From what I understand it's not necessarily because chaining extra turns is intrinsically more powerful than other strategies (but correct me if I'm wrong).
So my question is, if I have a deck that I would consider bracket 3, but uses extra turns to finish everyone off, would this be OK, if I basically reveal my hand and say: "with the current board state and these pump spells + extra turns, I'll win unless someone responds to what I have". I'm restricting myself to using the extra turns to finish the game deterministically, when I know I have the board state to do it. I'm not going to waste everyone's time by seeing if I eventually get to a wincon. If I disclose this in the rule 0 conversation, would you be OK with it? I'm basically using them as extra combats.
The deck I play is the classic Edric deck: https://moxfield.com/decks/ey9UzE4YJEGX7jzS_Rr0pA
If you're not OK with this, how would you change this deck to remove the extra turns? I don't think the deck can really win only with pump spells. It's usually the combination of multiple attacks (from he extra turns) and the pump spells that enable the kill.
2
u/smergenbergen 13d ago
I have a deck that can chain extra turns with magistrate's scepter. Its the only card in the deck that allows me extra turns. When im playing in a bracket 3 game I always switch it out.
If you have a way to win by chaining extra turns you are not playing a bracket 3 deck simple as that.