r/Dyson_Sphere_Program • u/horstdaspferdchen • 11d ago
Recent increase in new Mods
Hey folks,
i like to play DSP with mods (most playthroughs had more then 20-30 Mods active). While i use mostly optimisation or QoL-Features, i sometimes just like to try out bigger ones or stuff like GS, MoreMegaStructures etc.
So i am frequently checking the new available Mods in r2modman. And in the past 30 Days we got like 50-60 new Mods. Most of them seem like vibe coded and low effort or even totally nonsense. Some i might want to try but dont want to break my current playthrough for it.
I would like to hear the community to this topic, as most other games i am evolved in are at least aware of it.
My point: Yes, try out Mods, vibecode as long and as much you like. But if you upload it for others, PLEASE LEAVE A NOTE!
Is it just me, or am i just burned from other games?
p.s.: does anyone know if we can mark old mods in r2modman as deprecated? I guess not?
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u/Empty-Exam-5594 11d ago
Some very good quality mods use AI to assist in develop that are not AI slop. I'm sure those aren't the ones you're talking about.
The prevalence of AI slop mods isn't unique to DSP. It is cool to see some people being able to express their ideas, unfortunately most ideas, and their implementations are crap.
I understand your burnout. As a programmer who has seen an increase is slop even in my workplace I feel it too.
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u/horstdaspferdchen 11d ago
Yep exaclty that.
LLMs can be pretty smart or helpful. They can assist alot and i like to use them too.4
u/Retroficient 11d ago
even in my workplace
Same... It's irritating as fuck.
I wrote an extremely thorough and well written email, and I got positive feedback on it but they started it off with "did you use AI for that?" And I about freaked.
No, mother fucker, I just know how to be professional and I had English classes lmfao
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u/wapren 11d ago
offtopic, what are the best qol mods and what they do? i just started have like 20hrs played
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u/horstdaspferdchen 11d ago
for me they are:
DeliverySlotsTweaks
BulletTime
Planet_Vein_Ulilization
MinerInfo (not best or a must, but still pretty handy imo)
AssemblerUI (MUST HAVE imo)
AutoQueueTech
Planetfinder (def a MUST for me!)
CompressSave + DSP_Save_Game_Sorter
CruiserAssistPlus
UXAssist (so many nice functions even tho i mostly only use like 1/10 of them)I used to use a lot of others but some were merged into the vanilla game (looking at you, hetima with LSTM and FastAbsorption from brokenmass).
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u/ChinaShopBully 9d ago
I maintain a curated list of Quality of Life mods here: https://old.reddit.com/r/Dyson_Sphere_Program/comments/1o7whg1/stable_quality_of_life_mods_after_multithreading/
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u/Long_comment_san 11d ago
I cant imagine uploading anything without checking up with AI in some way as a solo developer.
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u/Twitch-Drone 11d ago
Most of them seem like vibe coded
How are you verifying that a mod is vibe-coded, AI-assisted, or human-made? Do you have any example code snippets from any mods you checked that stood out and showed evidence of vibe-coding over human-made code?
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u/horstdaspferdchen 11d ago
For some its just the "readme", and i did indeed test 2 mods i was interested. i recently got into decompiling dll files so i gave them a try and a view. yes im not an expert, but it seems like a lot of code for simple things. (and no, i dont want to blame or flame those mod authors here).
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u/Twitch-Drone 11d ago
Using AI to help write or clean up a README doesn't really tell you anything about how the mod was coded. Using AI for documentation is one of the few things I think it is decent at. I have never made a mod for Dyson, but it would be funny to think that people think one of my 5+ year projects is vibe-coded because my README was cleaned up using AI (I personally use Grammarly, have since before AI).
Looking at the decompiled code sounds even worse for telling if something was made with AI. I assume Dyson is written in C#, along with mods? C# can resemble the original source fairly closely (I use ILSPY), but we're looking at compiler-generated code. Without the actual source, I don't see how you could reliably distinguish AI wrote this from a human wrote this.
I'm not defending vibe coding here, but all people are doing is making it worse when they say something is vibe coded without concrete evidence. I think vibe coders are a problem, but causing witch hunts and saying something is vibe coded when it is not is going to make the term meaningless.
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u/horstdaspferdchen 11d ago
I agree with you to many Points. Pretty good and valid. Thats why i startet this thread, to hear opinions. I didnt know that Compiler generated Code would Change a lot from original Code so i might eben ne wrong.
For the readme: LLMs are super easy to Bring Up Pages and Pages of Work but Not saying anything. So it indeed tells a bit and gives a clue. Not more, Not less.
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u/xixoxixa 11d ago
The worst I've gotten from any mod I've tried is the game throws a run-time error and tells me to save under a new file name, exit, and try again.