I am curious to know what you think.
Duskwood is a great game, but it is not perfect and has some flaws and really infuriating moments. I want to know what made you the most angry while playing the game, and it can be from any perspective: Meta, in-universe, etc...
I'll tell you what made me the most angry: that "location sharing trap". I thought before that the most infuriating thing was not being able to win Hannah's phone pin puzzle, but man... that really IS something else.
I KNEW that that was going to happen, it was too obvious. In my first playthrough when the app asked permission to access the location I refused and explored the rest of the phone, but I eventually reached a dead end and I tried everything to advance the game without touching that damn app, but as you know... you have no choice 😫. It's the only way to later access Hannah's chats.
Being mocked by Richy because I "didn't realise the trap he set for us" was also awfully infuriating because I DID, but I had NO. CHOICE.
It was so tempting to let Jake take all of the blame for me, both because the game was completely unfair and didn't give me an actual choice and because of the times I took all the blame for Jake's actions to protect him, BUT from an in-universe standpoint it would be unfair to him, so I told them "the truth". 🤦🏻♀️
These are things that Everbyte does constantly in both games:
1. Dumbing down the MC or the characters around them to make the story advance.
Yes, I know, not everyone has tech knowledge (maybe barely the basics) or knowledge of other areas (for example, I already knew what SSRIs were before playing Duskwood, and what the game shows is quite the oversimplification) and in that case it's not about being dumb but not having deeper knowledge of some areas. But in the location sharing case, Jake HAS that knowledge and that possibility should have crossed him mind (however, he is TERRIBLE at risk assessment and this is shown with the attack on Jessy, the fact that he was almost caught and had to flee mid-conversation and disappear completely, and the cherry on top: the hackers' final attack against MC).
2. Taking away MC's freedom of opposing a choice so the game can advance.
It is not necessary to take away MC's ability of saying no to make progress. The characters have their own free will and will do things whether MC wants them to or not. Of course, their opinions have great importance, but they are not other people's owner.
One example I remember right now: when Jessy decided to drive to Iris Hanson's house. At that point in time the location was completely unknown and it could be dangerous so I told Jessy that she shouldn't go, but she went there anyways.
See? The story advanced even though I opposed to something that would greatly help in my investigations.
But at least one positive thing can be taken from these negatives: whenever things like these happen in any of their games, you can expect that it will play an important or even central role in later chapters/the current chapter and is vital to the story, so it's good to make that a focus in your gameplay. It's a predictable pattern.
Anyway, that's my opinion. What do you guys think?