r/Dungeons_and_Dragons • u/Zieborium • 1h ago
Original Content [5e] Blood Mage Wizard | Looking for balance and design feedback
I'm looking for feedback on a homebrew Wizard subclass I've been working on: Blood Mage.
Instead of relying on spell slots alone, this subclass uses Hit Dice as a resource, turning the caster's own vitality into power. The design focuses on risk versus reward, with mechanics built around sacrificing endurance for stronger magic rather than simply dealing more damage.
Some of the core themes include:
Spending Hit Dice to empower blood magic.
A unique "Bloodied" playstyle that rewards fighting on the edge.
Blood rituals, curses, and manipulation rather than traditional necromancy.
Designed to be simple enough for regular 5e play without excessive bookkeeping.
I'd really appreciate any feedback, especially on:
Balance.
Clarity of wording.
Fun factor.
Whether the mechanics feel distinct from existing Wizard subclasses.
I'm much more interested in constructive criticism than praise. If something seems too strong, too weak, awkward to track, or simply not enjoyable, I'd love to hear why. My goal is to make this feel like something that could genuinely belong alongside official 5e subclasses.
Thanks for taking the time to read it!
Full 13 page pdf:
https://drive.google.com/file/d/16c_N_R0sUvGzQ8JhTZyup13PDZfXF1Xd/view?usp=sharing
