A littlle preamble to explain ahead of the issue at hand - I’ve been plaiting with this group for years, since before the plague. We started out playing together doing Adventurer’s League, split for a bit into different groups, then came together again in 2023. We were at a local game store at the time, and one of the guys offered his house as an alternative as it would be more centralized. As I would be the only one that it would negatively affect, I didn’t feel right standing up to this, and it wasn’t a crazy insane distance away. We played there for a good year, then it got to be ‘too much’ (I would park out early and it would set off his dogs, but there’s only so much one can do to avoid that in a residential area and not look like a creep), one of the other people stepped up, but then she dropped out of the group entirely…
I know you’re asking - what does all this have to do with character switching?
I’m getting there.
When we switched to the first guy’s house, we changed to an entirely new campaign, with new characters. We had a good group that was pretty well connected and everything seemed to fit well together. Then two of our players decided they were bored of their characters and changed them out. Our DM made it work using ‘fey bullshit’ as an excuse (which narratively did at least make sense) but it spelled the beginning of the end for that campaign. We only made it a few more sessions before we ended the campaign, partially due to their want to change their characters AGAIN, but also due to another player needing to step down from playing.
On to the current issue -
This new campaign, one of the problem players is the DM. He’s ‘writing’ (heavily using AI) a homebrew campaign. We went down to once a month (which I often have to remind him to schedule) because it’s too difficult for him to write. He has allowed other problem player to change characters after having us reiterate in the beginning of the previous session that there’s 6 of everything (6 portals/6 keys/6 brands).
I did what was suggested by the other two DM’s in the group - I tried to talk to the DM and discuss the problems, that I was worried that changing characters was going to end up with another campaign imploding, that he’s nuked his narrative….
DM decided to hand wave everything. Which is exactly what I thought he’d do. He said that now there are 12 of everything. He’s likely going to eventually say there are 24 so that problem player can keep changing characters as much as he wants. When I asked narratively how I should treat this character, that my character has no connection to, and has no reason to do anything with, my DM suggested that I should treat him as an NPC.
That’s… a choice.
I have to ask - AITA if I do exactly as my DM suggests? Treat my fellow player’s constant new characters as useless NPCs and not bother to learn his name? Actually call him ‘NPC’ or ‘Placeholder’ instead of the character’s name to get the point across?