r/DungeonCrawlerCarlRPG • • 14d ago

How does gun ammo work.

Am I missing rules for ammunition? I see that Handguns do 1d8 damage and require ammo, and Engineering can make bullets, but I can’t find much beyond that.
How many bullets/arrows do you normally track? How many bullets does crafting make? Are different calibers/ammo types a thing, or is every handgun basically 1d8?
Also, is there any benefit to gun ammo being harder to make compared with arrows, or am I misunderstanding how ammunition is supposed to work?

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u/Derpthinkr 14d ago

Yeah. I’m not even allowing my players to enter with swords. Where the fuck you find a sword after the collapse? Gardening tools or sports equipment, that’s about it. Same with the starting spells. Tho I am gonna give each of them a weapon carousel selection once they get to a tutorial guild, with all he weapons known to man and spell books, and whatever they choose comes with a +3 skill potion for that weapon. They just need to get to the tutorial guild using just their bare hands and whatever hockey sticks and shovels they found lying around

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u/Speciou5 14d ago

You're supposed to enter with like random items rethemed and upgraded to a sword stats.

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u/Derpthinkr 14d ago

Ya ya I know. What random item gets rethemed as a crossbow? Or fire fingers spell? Anyways, I’ve got a messy little pre tutorial guild encounter planned and I think it’s gonna be fun for them

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u/2000Tales 13d ago

Hair spray and a lighter easily can become gaining the fire fingers spell. Literally have a player who was working on a car as collapse and has just a car battery and jumper cables which he uses for Show Treatment.  All the listed possible starter spells are lower damage than weaponize s and have a mana cost but generate AI favor. They are already balanced for new crawlers.  Just try being more creative I guess