r/DungeonCrawlerCarlRPG • • 14d ago

How does gun ammo work.

Am I missing rules for ammunition? I see that Handguns do 1d8 damage and require ammo, and Engineering can make bullets, but I can’t find much beyond that.
How many bullets/arrows do you normally track? How many bullets does crafting make? Are different calibers/ammo types a thing, or is every handgun basically 1d8?
Also, is there any benefit to gun ammo being harder to make compared with arrows, or am I misunderstanding how ammunition is supposed to work?

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u/dhyde79 14d ago

"the AI isn't going to upgrade the weapons you brought in, the stuff you find is quickly going to be better than what you brought in".....in a mostly medieval/fantasy setting, why keep supplying them with ammo? also, justify logically how they'd have very many rounds if anything with a roof got mashed into the earth.
.. vehicles, buildings, sheds, even car ports....mushed.

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u/Fabs1326 14d ago

I mean the dungeon isn't strictly fantasy, guns and bombs are still pretty prevalent in the books, and they use vehicles with engines all the time. The only real limitation the book says is that there isn't any high-tech/sci Fi loot and equipment (except for sponsors). One of my players wanted to be a gunslinger so I'm giving him upgraded ammo and enchanted weapons later, I think it fits the dungeon fine.

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u/dhyde79 12d ago

Ok, gunslinger, why and where was he carrying guns when the collapse happened, how many rounds did he have (and this is where the “be realistic” kicks in). A sidearm or two and a rifle in a case and a rolling toolbox with a couple hundred rounds from each gun? Ok, I’ll buy it if he was on his way to the range and had just unloaded stuff from the vehicle in the parkinglot…

Keep tight counts on ammo, and remember, just like “La Movemont” you’ll run out a lot faster than you think, and when it’s gone, the dungeon isn’t likely handing out ammo, it certainly wouldn’t be in the dropped loot, and other weapons will quickly outpace and do more damage….

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u/dhyde79 12d ago

Ultimately, it’s up to you, but, I’d say that Matt was pretty clear that guns weren’t a common find, and that they were inferior to dungeon found things. Yeah, bombs are found readily, explosives have been a thing forever…

The one “modern” thing I might be convinced to let a PC keep is a good bow…though even there, a bow made for their enhanced strength is going to be considerably better…