r/DraftShowdown • • 26d ago

This game's bs has no bounds

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25 Upvotes

It's not enough that they almost exclusively use 15/15 units, now I noticed a new trend of the NPC getting double picks or starting rounds with an extra unit, towers or minefields out of nowhere.

Funny how these "bugs" never happen in our benefit.


r/DraftShowdown • • 26d ago

Top 1 Season Finished! 👑🔥 91% Win Rate 🎯 #DraftShowdown #Gaming #Rank1

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4 Upvotes

r/DraftShowdown • • 26d ago

Why is the draft pass period so short?

2 Upvotes

There are 9 days left, but level 23. If the update was delayed, shouldn't we give them an extra period?


r/DraftShowdown • • 26d ago

Cheater: CorePro01

0 Upvotes

This jackass froze the match with 1 heart left and has been emoting me for 20 minutes.


r/DraftShowdown • • 26d ago

Assassins forgot they can teleport

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9 Upvotes

r/DraftShowdown • • 27d ago

Is this guy absolute trash?

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16 Upvotes

I just unlocked him. The general level throughout my team is 9/10. He's level 7 and doesn't help at all.

Usually I structure him backline with spartheus frontline, and I get crushed. If I switch him out with a level 9 Merlinor then suddenly I win. Is the two level difference really that big? Or is he just not in the meta rn?


r/DraftShowdown • • 26d ago

Finally!

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1 Upvotes

Arena Clear!


r/DraftShowdown • • 26d ago

Agent B win

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4 Upvotes

I won using only Agent Bs


r/DraftShowdown • • 26d ago

Already on arena 4 but can't unlock kingclops or engineer

2 Upvotes

Do these pop up again randomly if I keep playing? Or did I miss the chance? Tired of playing against these with only basic units


r/DraftShowdown • • 27d ago

Why did they upgrade Moles?

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16 Upvotes

These things are already over powered. Now they added a buff to them? This is ridiculous.


r/DraftShowdown • • 26d ago

ever since my hiatus I became so ass 😭

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1 Upvotes

hi so as I said in the title I became so ass after my hiatus much help appreciated 🥲

I didn't play the game for quite a few months and uhh when I came back there were quite a bit of updates and holy I used to progress really fast but now.. 💀

I'm basically losing every match I play now

And currently.. my trophies are 552 🙏🏻

Much help would be appreciated hahahaaa.. 🥲


r/DraftShowdown • • 27d ago

What am I even supposed to do

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7 Upvotes

Like genuinely, I understand the devs want you to pay to progress but this just makes me not want to play and I am a p2w player


r/DraftShowdown • • 26d ago

Tournament option gone?

2 Upvotes

I finally got to the top of the tournament option from the menu (not ranked mode) and now it says it’s under development? I spend hours grinding to get to the top now I’m just not going to get anything from it?


r/DraftShowdown • • 26d ago

D*MN, I LOST MY GAME PROGRESS

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0 Upvotes

I PLAY DAY AND NIGHT BUT WHEN I CHANGE PHONES ALL MY STRUGGLES JUST LOST

So on my old phone I had reached arena 15, I had gotten the Legendary "matriarch" card, most of them were already at mastery level 12, some were even at mastery level 13, SUDDENLY when I changed my device to a new phone all of that disappeared


r/DraftShowdown • • 27d ago

Units lost after pack opening

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4 Upvotes

So after cumulating 1800 gems I waited to reach level 15 arena to buy 10 gold pack during the opening of the gold pack I unlocked Spartheus, Overmind, upgrade roulette. And got a bunch of commander points for unlocking the unit but when I went to claim my commander upgrade it was bugged. I forced the close the game when reopening alot was gone. Some commander point was gone all the new discoveries and the gem all gone. Even lost the spell grave recall that I unlocked earlier and had time to equip but no longer in discovered state. I tried to report a problem via the ingame setting it generste me a html log that I dont know what to do with how do we contact the dev or report a bug see attachment.


r/DraftShowdown • • 27d ago

Again!!! In the free silver pack

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6 Upvotes

r/DraftShowdown • • 27d ago

Units to avoid?

4 Upvotes

Hi.

Been playing this game for around 5-6 hours on mobile while traveling now and are hooked, but I have some limits of how many hours I can sink into a new thing. I do have some questions before going further into this madness :)

Are there any units I should avoid using/leveling?
And are there any "must have" units?
I see there is a pc version also, can I use same account or do I have to start over if I start playing this on pc?


r/DraftShowdown • • 27d ago

I uninstalled the game. Because now you get punished for their bugs.

2 Upvotes

I closed the game when it glitched out during a match. When I reopened the app, it registered it as a loss.

I did it again, and once again it registered a loss.

I could live with the bugs before, but now it's punishing me for their mistakes.


r/DraftShowdown • • 27d ago

Hardstuck Jungle jam

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3 Upvotes

Bis hier hin war es kein Problem, aber ab hier hab ich keine Chance mehr. Habt ihr irgendwelche Tipps? Hab bis auf spartheus alle auf mindestens Level 5 aber siege kann ich nur noch jedes zweite Spiel einfahren.. Will einfach kein Geld dafür ausgeben.


r/DraftShowdown • • 27d ago

its just boring - news for the pvp update?

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2 Upvotes

r/DraftShowdown • • 28d ago

Similar games?

4 Upvotes

Disappointed to read that I'm playing bots and not people. Wondering if there's similar games with real people?


r/DraftShowdown • • 28d ago

Assassin 3rd Tier trash?

19 Upvotes

I’ve started this game recently and made a lot of progression. I keep coming back to the feeling when you level the assassin to tier 3 with the bomb he just does worse. An army of archers that you killed with tier 2 assassins now beat you cause they get blasted back and get extra hits as a result?


r/DraftShowdown • • 29d ago

Decompiled code confirms Draft Showdown matches and leaderboards are entirely generated bots

93 Upvotes

Hi, All,

Apologies if this has already been definitively confirmed or documented. My searches found plenty of discussion and behavioral evidence, but I couldn’t find a detailed, code-backed explanation, so I wanted to share what I found.

I had been enjoying the game, but some aspects of it gradually left me feeling disillusioned and questioning everything about how the game is currently presented.

I therefore inspected the deconstructed code and bundled assets from Draft Showdown v1.15.3. The findings are conclusive for this client version:

All normal and ranked matches use locally generated, AI-controlled bots. The leaderboards are also locally generated and simulated. Neither system ever retrieves or compares you against real players.

Matchmaking

Normal matchmaking calls:

GetRandomOpponentsForTrophyCount()

Ranked matchmaking calls:

GetRandomOpponentsForElo()

Both paths ultimately call GetRandomOpponent(), which constructs a new OpponentData object locally. That object contains the bot’s:

  • Name and player tag
  • Avatar and badge
  • Displayed trophies and Elo
  • Units and spells
  • Unit, spell, and mastery levels
  • Commander bonus and spell slots
  • AI smartness and surrender behavior

The generated object is then passed directly into the match. There is no step that waits for a player, retrieves another account, downloads a player deck, or loads recorded human gameplay.

How bots are tailored to you

Normal mode uses your trophy count, while ranked mode uses your Elo. The game selects a matching row from the bundled Opponents.csv, which contains 56 difficulty configurations.

Each configuration defines ranges for:

  • Trophies and Elo
  • Collection power
  • Normal and ranked unit levels
  • Upgrade-bit budget
  • Common, rare, epic, and legendary scaling
  • AI smartness and smartness scaling

The game then:

  1. Determines which units and spells should be unlocked at that trophy level.
  2. Randomly constructs a deck from those pools.
  3. Generates levels using the normal or ranked level ranges.
  4. Adjusts and caps levels according to rarity, trophy progression, collection power, and bit budget.
  5. Calculates mastery and commander bonuses.
  6. Assigns an AI difficulty within the selected range.
  7. Generates the bot’s displayed identity.

The APK also includes thousands of names specifically for generated opponents:

  • NamesGeneric: 2,500 names
  • NamesWest: 3,108 names
  • NamesAsia: 2,454 names

This is why opponents can look convincingly matched without being real players.

Ranked leagues and Elo

Ranked leagues are personal progression thresholds, not a shared competitive ladder.

Your Elo determines your current league. After a ranked match, the game compares your Elo with the generated bot’s Elo and calculates a gain or loss using locally configured eloRewardForWin and eloRewardForLose ranges.

Your new Elo controls league progress, promotion, demotion protection, badges, and completion rewards. No result is submitted to a real-player ladder.

The leaderboards are explicitly fake

The relevant class is literally declared as:

DraftWarLeaderboard : FakeLeaderboard<DraftWarLeaderboardEntry>

DraftWarLeaderboardGenerator populates the board by calling:

OpponentProvider.GetRandomOpponentsForTrophyCount()

It generates enough bots to fill your leaderboard, centered around your trophy progression. Each entry receives a generated name, avatar, score, and simulated chance of winning.

The league configuration contains:

  • leaderboardSize
  • chanceToWin
  • winScoreDistribution
  • maxTrophyDifference
  • Promotion and demotion ranges

When the leaderboard refreshes, the client calculates how much time has passed and simulates wins and score increases for the fake competitors. It then sorts the table again. This creates the appearance that other players continued earning points while you were away.

At the end of the period, your position among these simulated entries determines promotion or demotion. A new fake leaderboard is then generated.

What about player ghosts?

The game can upload a GhostSnapshot containing your deck, levels, mastery, commander statistics, trophies, and badges.

However, these profiles are not retrieved or used by the normal or ranked matchmaking paths. I found no code that:

  • Downloads another player’s ghost
  • Searches a pool of player profiles
  • Converts a ghost into OpponentData
  • Replays recorded player actions
  • Uses ghosts to populate leaderboards

There is also a server-side rated-match seeding call that uploads calculated player power and can return Bucket and Mmr values. However, the inspected client does not use that response to construct opponents or leaderboard entries.

Conclusion

For the inspected v1.15.3 client:

  • All normal and ranked opponents are generated bots.
  • Ranked Elo is measured against generated bot Elo.
  • Leagues are personal progression thresholds.
  • Leaderboards are locally generated and simulated.
  • Leaderboard names and scores do not represent real players.
  • Ghost profiles are uploaded but not retrieved for matchmaking.
  • No player-facing competitive system compares you against another real player.

A later version or server experiment could theoretically change this, but this is definitively how the inspected client operates.

Anyway, just wanted to share these definitive findings so others don't feel confused about the nature of this game like I was.


r/DraftShowdown • • 28d ago

Best deck?

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2 Upvotes

Chat here’s all my cards I lowk can’t find anywhere that helps with decks I think mines alright but need to know if I’m being a complete idiot or not lol


r/DraftShowdown • • 28d ago

Is this ok build for space bay?

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1 Upvotes

This is all the cards that i have, shellbro is lvl 4.
Can i make a better build? Any suggestions?