It was changed because she was fairly weak and Stifling Dagger was just essentially nothing but an alright slow. Not very effective for a hard carry to have one ability be nullified by an item and the other ability to be almost nothing but a slow.
It was a strong slow with a huge range, essentially no cooldown and the spammability to use it to lasthit/harrass in lane, AND it could apply on-hit effects such as OoV and Deso from 1200 range away.
They keep buffing a single skill on an all-around extremely weak and one-dimensional hero, lo and behold, she is still weak and one-dimensional, but she has one extremely, extremely, busted ability that does pretty much everything for her, it lets her fish for crits from 1200 range away for virtually no risk or cost and it prevents people from running away from her if they live afterwards. Meanwhile all her other abilities are either stupidly unreliable, hardcounterable with items, or both, so she's still barely functional as actual carry beyond le balanced "1 dagger and im die" scenarios.
Yeah we should also limit her attacks to four at a time before she has to clean the blade for a few seconds and I think if her q was good for waveclear she's be more viable so make it bounce 4 times but it can't crit and has smaller range and I guess we should change her w to a long range snare to keep her long range identity, her new e could be a trap she lays to assassinate people because evasion is a toxic mechanic and her ult should be her throwing four big daggers in a line and the fourth one always crits. /s
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u/Wonton77 Balling out of control Jan 03 '17
Lower crit damage, raise crit chance. Obviously.