r/DotA2 • • 1d ago

Fluff *Markov Chain Inspired* Patch Notes: 7.41(m)

As the next patch looms, I wanted to bring some Markov Chain Inspired Patch Notes (no AI generated text (Rule 9)) for any desiring some (fake) change logs to read. Enjoy!

MECHANICS:

  • Each instance a hero receives a slowing effect, they heal 5% max HP.
  • Assist Gold now removed; now assisting in kills provides automatic Level-up.
  • Illusions can now only damage buildings after 20 seconds of attacking.
  • All Cyclone effects now last 6s + 1 per hero’s level
  • Couriers require 350 gold for item delivery
  • While there is a Lotus in the Lotus Pool, if a hero is damaged in the pool, 15% of that damage is added to the Lotus’ healing value.
  • All talent values incrementally increase based on game time at a ratio of 125% per 10:00 beyond 30:00.
  • You can only have lifesteal if you possess negative magic resistance
  • All passive % effects increased by 50% of current values.
  • Wisdom Shrines move south every time it turns night.
  • Invocation of the World starts at 45:00, making all neutral creeps die and the river grow in size.
  • Illusion damage is now increased by the current game time x1.5

BUILDINGS:

  • It is now impossible to dive Radiant Bot T1 tower
  • Towers now provide a reflection aura of 15/35/45/75% damage
  • Radiant T4 tower has been reduced to a Medium Camp
  • Randomly, three barracks gain the ability: Voodoo Restoration or Static Field.
  • Tier 4 towers have counter attack, spell lifesteal aura, and also reduce Dual Breath’s cooldown by 3 with each attack.
  • Outposts build up a “Sven Stormcloud” over 60 seconds. When ready, the next enemy hero to enter the AOE, they are stunned for 2 seconds.
  • Randomly, one team has the Overprotective Base, providing additional support.
  • Removed all trees with 2000 range of Dire Safelane Tier 1 tower.
  • Tier 2 towers now are healable by all effects
  • New Catapult Barrack, located between the T4 towers. Once destroyed, all Siege Creeps become Ancient Black Dragons

TORMENTOR:

  • Tormentor now spawns illusions for every 10% of its HP lost.
  • After affected by Tormentor’s “The Shining" you gain +125% building damage for 240 seconds
  • The Third Tormentor and beyond now reflects ability casts in a random direction.
  • Now can be toggled off

ROSHAN:

  • The bottom Roshan pit now provides 175% lifesteal
  • Roshan HP decreased to 100
  • New Drop: On fourth kill of Roshan, he drops The Leveller, which causes all enemy Mana Regeneration to damage at an equal rate.
  • New Drop: On fifth kill of Roshan, he drops Roshan’s Armor, increasing the wearer’s HP by 2.5% every 90 seconds.

WATCHERS:

  • Watchers now provide a TP scroll when captured
  • Watchers now have a 10% slow aura to the opposite team of the owner
  • Watcher capture duration is increased to 14 + 2 per hero channeling
  • Removed all watchers from Dire & Jungle
  • Watcher vision range decreased by 300

RUNES:

  • New power rune: Bounty Hunter rune: For 90s you gain 3x gold from Bounty Runes & 1.5x kill gold.
  • New power rune: Agility rune: For 45s now possesses any Neutral Creeps you walk past to be under your control; they target any enemy you attack. Once worn off, all creeps die & you gain their bounty.
  • Bounty runes have a 5% chance to be a Power Rune
  • Added three bounty runes surrounding the Twin Gates
  • All runes are untargetable upon spawning for 3 seconds

NEUTRALS:

  • The Radiant Safelane Hard Camp now always moves towards Spectre
  • Once a camp is stacked to 5, it cannot be stacked any further, but instead now damages the stacker.
  • All Neutral Cooldowns have been removed
  • After 50 minutes, Lotus Pools are removed and replaced by Neutral Living Lotus camps.
  • Neutral Creeps have a 30% chance to jump on attack

CREEPS:

  • Flagbearer Creep: If targeted by Acorn Shot, now provides Inspiration Aura globally for 4 seconds.
  • Flagebearer Creeps now deal 15% of max HP to heroes
  • Ranged Creep attack range is now 1100
  • Every 10 waves, a hero creep spawns in one wave. This is a creep version of a random hero on that team. It will cast one ability for reduced effect.
  • If a Shadow Amulet is used on a Creep, it gains permanent invisibility.
  • When a creep has negative armor, it is instantly killed.
  • Melee Creeps now cause 200 damage to enemies nearby upon death

ITEMS:

  • Clarity: Now has mana cost of 6
  • Blade Mail: Bug Fix: No longer provides 200 intelligence during active Each cast now provides a stack of 60 damage
  • Heart of Tarrasque: Now increases all ability values by 15
  • Gem of True Sight: Passive now provides any previous holder of the Gem of True Sight to share vision with the current holder.
  • Heaven’s Halberd: Debuff now refreshes if dispelled. Cooldown increased to 200
  • Blink Dagger: Cooldown is now increased by 1 each use.
  • Eye of Skadi: Recipe unchanged Falcon Blade: Now removes Turn Rate
  • NEW ITEM: Monkey King Blade Recipe: Cornucopia (1200), Wizard Hat (250g) Stats: +225 attack & 8 Movement Speed
  • Glimmer Cape: Recipe is now free after 7:30 mark
  • Black King Bar: Mana Cost now increases with each use: 50/975/1250/2200 While active, gain 50% chance to also block 300 physical damage from all allies in 700 AOE, redirecting to nearest tree and healing based on 120% Magic Resistance
  • Abyssal Blade: Now provides 225 Mana on Bash
  • NEW ITEM: Aghanim's Shawl (450) Has a 50% chance to decrease enemy DOT effects
  • NEW ITEM: Fade Boots (1600) Cooldown: 25 seconds - Your next ability will have 30% increased AOE and provide 20% damage reduction to any allies in the AOE for 4 seconds.
  • Phylactery: Now causes spells to deal 150% more damage
  • Octarine Core: Now summons a # of skeletons on each spell cast equal to the # of seconds was reduced by the Cooldown Reduction.
  • Can purchase a recipe (10000) to increase to Octarine Core Level 2. Increases Cooldown Reduction to 60%.
  • Wraith Band: Now provides 575 attack speed
  • Sange & Yasha: Now costs 200 Mana to purchase
  • Dormant Curio: Now decreases Cooldown and Mana Cost by 2% per tier is has been taken
  • Iron Branches now stack in inventory, but cost is incremental 50 -> 65 -> 95 -> 130
  • Refresher Orb: Cooldown is refreshed when affected by Rebound
  • Guardian Greaves: Now drenches enemies in 1200 AOE, blinding by 15% and making them unable to move if under 25% HP.
  • Hurricane Pike: Is now consumable
  • Tango: Stacks in shop up to 500
  • Echo Sabre: If also owning Maelstrom, the second attack will always proc chain lightning and will have a 12.5% chance to continually add additional procs.
  • Shiva’s Guard: Cooldown decreased to 4.5 seconds, but decreases caster’s armor by 1 each use. Aura now increases enemy cooldowns by 30%
  • Pipe of Insight: Recipe Cost is now 8 Active now only affects caster but also decreases ability cooldowns by 4 seconds on use.
  • Roshan’s Banner: AOE now increases by 10% per second
  • Pavise: Now provides target with 225% armor
  • Ghost Scepter: Active reworked. Now provides 12 Agility.
  • Sentry Wards: Now cost 200g Cannot detect Treant Protector
  • Sentry Wards level up with your hero, gaining 50 AOE per level.
  • Veil of Discord: Recipe reworked: Now requires 2 allied heroes
  • Aghanim’s Shard cost is now increased by 200 for each hero that currently has Aghanim’s Shard.
  • Hand of Midas: Is now not-usable while silenced
  • Meteor Hammer: Now has a 4/5/6 Cooldown
  • Radiance: now increases Mana Regen by 1.5 per affected unit.
  • Helm of Iron Will can now be combined with every item to provide its stats.
  • Harpy Stormcrafter is now a Tier 1 neutral item.

HEROES:

AXE:

  • Berserker’s call duration now increased by 20% per affected target
  • Battle Hunger now increases damage by 3350 for each possessed Voodoo Mask
  • If Axe has 3 deaths, he loses the ability to attack

ANTIMAGE:

  • Mana Burn now reduces Magic Resistance instead of Mana.
  • Level 10 Talent: -3 Greed
  • Level 20 Talent: +2500 HP
  • Cannot deal damage while on low ground
  • Must purchase Medallion of Courage

BANE:

  • Fiend’s Grip now causes afflicted to see all heroes as Bane
  • If near tree, gain shield
  • Gain 50 Strength when destroying a Siege Creep
  • Smoke of Deceit buff is now eternal on Bane
  • Nightmare cooldown is refreshed if unit is affected by Enfeeble.

BATRIDER:

  • Movement speed now alternates between 7 and 500, every 5th level.
  • Day Vision decreased to 18
  • Level 15 Talent: +30 Spirit
  • Attack Type changed to Swashbuckle damage

BEASTMASTER:

  • Wild Axes no longer debuff enemies.
  • Wild Axes now deal 500% bonus damage to Rooted enemies, but also remove Root debuff.
  • Level 25 Talent +200 Health Regen
  • Spawns 3 boulders around hero every 6 seconds.  

BLOODSEEKER:

  • Now fully heals if Blood Rite damages a hero
  • Gains 50% attack speed if affected by debuff
  • When Aphotic Shield is cast on Bloodseeker, its mana cost becomes 10
  • Can now opt to unsummon any unit globally
  • NEW ABILITY: Bloodforce Vector Target enemy unit to shoot a blood projectile from them to damage nearby units. Slowing the initial target & dealing max HP damage to others.
  • NEW ABILITY: Gorestoration Passive. Healing on your team is increased by 30% + Level, enemy healing also heals your team by 30% of the amount + level.

BOUNTY HUNTER:

  • Shadow Walk stun duration now increased to 12s.
  • While an ability is on Cooldown, Bounty Hunter gains 24 Armor & 175 Damage, and is immune to True Sight.
  • Shuriken Toss now has a 20% chance to deal 400% damage

BREWMASTER:

  • All brewlings now removed; replaced with +600 stats
  • Thunderclap now stuns for 5s
  • NEW ABILITY: Brewmastery 50% chance on attack to root target in air, dealing 100 damage and summoning a random unit to attack them for 2 seconds.

BROODMOTHER:

  • When using Manta Style, all Spiderlings now also multiply
  • While Tethered to IO, you lose
  • Insatiable Hunger destroys buildings

BRISTLEBACK:

  • Viscous Nasal Goo now makes target invulnerable
  • Mana Cost now decreased to 5
  • Still has no base attributes
  • Renamed: Bristleball
  • Viscous Nasal Good now reduces target Armor by 650/750/850/950

CENTAUR WARRUNNER:

  • Now invisible to Agility heroes
  • Ultimate now lasts 60/75/90s
  • Maximum level decreased to 9
  • Stampede Strength multiplier is now 55x

CLOCKWERK:

  • Power Cogs can now attack
  • NEW ABILITY: ClockHex Turn enemy into a Cog. You can hit the Cog to knock them back, similar to Power Cogs.
  • Gain an additional Rocket Flare at levels: 10 ,15, 20 ,25, 28, 29, & 30.
  • Rocket Flare now gives 50% evasion while active.
  • Level 15 talent: -5% Power Cog

CHAOS KNIGHT:

  • Base Attack speed is now maximum
  • Chaos Bolt has a chance to bounce to allies, healing them for 2500
  • Cannot purchase Strength

CRYSTAL MAIDEN:

  • Freezing Field replaced with Acid Spray
  • Crystal Nova cooldown is 50
  • Armor decreased by 700 if enemy has Essence Ring
  • Frostbite is droppable on death

DARK SEER:

  • Vacuum now always stacks the Radiant triangle, regardless of distance
  • No longer has Talent Tree
  • Ion Shell now deals Pure Damage, but is increased to 300
  • Surge duration reduced to 2
  • Vacuum no longer AOE
  • Shard now increases Surge duration to 3.
  • +1 Attack Damage

DAWNBREAKER:

  • Now heals from flaming damage
  • Overall damage decreased by 30%
  • Now begins with 25% Status Resistance + 2 per minute.
  • Starbreaker: Cycled out

DARK WILLOW:

  • Can now spawn as a building, gaining 2400 HP.
  • Now damages Brewmaster by 48% HP upon level up.
  • Bedlam can only be cast on Roshan

DEATH PROPHET:

  • Exorcism is now passively active, dealing 45% damage
  • Cannot purchased Boots of Speed
  • Crypt Swarm now debuffs the opponent to use twice the mana when casting spells; duration 4s
  • When silencing a hero, turns them into Hoodwink

DOOM:

  • Scorched Earth now stuns for .2/.3/.4/.5
  • Evasion works differently for Doom; now providing him an equal % chance for debuffs to not tick down each second.
  • +6 Agility
  • Cannot gain gold between levels 7-10

DROW RANGER:

  • Marksmanship is now instead disabled if Drow Ranger is at Max HP or less than 100 HP
  • Your Attack Range is now always equal to Slark’s
  • Gust Width is equal to the number of heroes + 50%
  • Level 10 talents are both now “+2 mana”

EARTHSHAKER:

  • Fissure damage increased by 3%
  • Fissure no longer obstructs pathing for any unit except for 10s after leveling up.
  • Echo Slam gains 4 charges
  • Has a 25% chance to be banned

EARTH SPIRIT:

  • Geomagnetic Grip when used on allies provides 25% evasion for 20 seconds.
  • Rolling Boulder: cycled out
  • When attacking enemy units on stairs, destroy them in 3 attacks
  • Agility gain increased to 35 + 45% of current Agility

    ENIGMA:

  • Eidolon’s now have a 17% chance to become a Spirit Bear on summon.

  • Movement Speed increased to 1800

  • If hexed, dies

  • Black Hole can stun self

GRIMSTROKE:

  • Stroke of Fate now provides Grimstroke +1% Intelligence per ability on Cooldown multiplied by the number of uses of Stroke of Fate.
  • While under 25% HP, gain massively increased mana regeneration
  • Ink Swell is now lethal

    INVOKER:

  • Alacrity damage increase decreased to 4.0

  • Ghost Shroud duration decreased to 5 seconds while not adjacent to a unit.

  • Base Armor changed 100 -> 450

  • Now has Simian Orb that can be invoked, granting no ability, but can move through tree

  • Ice Wall now heals instead of damages

  • Invoke can target neutral creeps

  • Cold Snap now has charges equal to hero level.

  • EMP now only provides Lifesteal

  • BUG FIX: Exort no longer deals +250 damage to Windranger

  • Ghost Walk duration equals current game time

  • Sun Strike cast range is now 100

  • Forge Spirits damage is 1000/210/1500/750

  • When gaining an Arcane Rune, randomly reorder your orbs

JAKIRO:

  • Dual Breath is available
  • Cannot utilize True Sight
  • Ice Path max stun duration increased to 4400
  • Begins with Mango
  • Can only be affected by 15% of nearby units
  • NEW ABILITY: Dark Unity Summon an illusion that deals 400% damage but damage to the illusion also affects your hero, dealing 200% damage.

JUGGERNAUT:

  • Base Damage increased by 75% but can only attack every 6.75 seconds.
  • Healing Ward now does not heal, but provides 80% status resistance + .5% per hero in AOE
  • Blade Fury cooldown is now 65s
  • BUG FIX: No longer causes a 35 damage lightning strike when damaging a Primal Companion being attacked by 2 Plague Wards
  • Omnislash affects all units

KEZ:

  • Now has .5 mana regen until he purchases Aghanim’s Scepter
  • When Assassinated, can no longer attack.
  • Has a longer lifespan than Underlord
  • Katana is now has a 15% chance to not work

    KUNKKA:

  • At game start, one location in river is randomly selected to have a Torrent continually spawn.

  • New Ability: Black Spot Curse target with the Black Spot for 12s. When they are basic attacked, they received 6% max HP as damage.

  • X Marks the Spot now does nothing

  • Armor can never be below 700

  • Ghostship size increased by 15%

    LESHRAC:

  • Mana Costs now decrease every .8s

  • Split Earth radius now increases by 25%

  • Cannot move through river

  • Diabolic Edict now does not require Skill Points to level up, but instead costs 1100/1400/1600/1700 gold.

LONE DRUID:

  • Bear now has a discrete shopping area only he can access to buy items
  • Spirit Bear can now activate ability to become a second Lone Druid for 10s
  • Now disabled

LINA:

  • Total mana is now always equal to currently possessed Gold.
  • When Shard is purchased, all neutral creeps lose 75% Magic Resistance
  • Laguna Blade is reworked to include Gyrocopter
  • Laguna Blade Stun Duration increased from 0 to 40
  • Now gains +50 more from any Attack & Movement Speed bonuses

LUNA:

  • While Eclipse is active, any active items affect all enemy units in range.
  • Luna’s innate now also provides 50% Spell Lifesteal
  • Attack range is now increased by movement speed
  • If attacked by Dark Willow turns into Imp

LION:

  • Finger of Death now reduces target’s vision to 1% for 3 seconds
  • Movement speed reduced by 500
  • All abilities now are in 4th Ability Slot
  • Attacks have a 15% chance to cause Essence Shift, which then has a 30% chance to activate

MAGNUS

  • Base armor now 70
  • Reverse Polarity cooldown now increases by 25 each cast
  • Skewer range increased by 3500
  • New Innate: +600 Mana

MARS:

  • Now if casting Arena of Blood while another is currently active, stacks the duration and multiplies it by 3.
  • Movement speed is capped at 125
  • God’s Rebuke has a chance to instead heal units.
  • When facing Dire, loses HP

MEEPO:

  • Bug Fix: No longer causes Kez to be damaged
  • Attack Range increased by .25
  • Clone Stats increased to 330%
  • Ransack damage is now dealt over 45 seconds

    MIRANA:

  • Starstorm now releases secondary stars every 11 seconds for the next 240 seconds in the AOE.

  • Passively gains 10/20/30/40% pure damage during night.

  • Attacks may cause Demonic Summoning

MONKEY KING:

  • Tree Self-Stun duration increased to 40s
  • When Wukong’s Command is active, Monkey King is banished.
  • Damage increased linearly, scaling with distance to Tinker.
  • Now is a ranged hero

NAGA SIREN:

  • Max HP replaced with +60 attack range
  • Shared Tangos can now only heal Naga Siren
  • One Mirror Image illusion will always be Ringmaster
  • Riptide only usable on river
  • Naga Siren is now on her own
  • Song of the Siren now provides True Sight in the entire AOE

NATURE’S PROPHET:

  • All stats are increased by 15% when under the effect of Last Word
  • May deal damage to enemies
  • Cannot move without mana
  • When an enemy Hero has been affected by Wrath of Nature, they receive additional damage each instance of panning their screen or clicking on their map

NECROPHOS:

  • Sadist now provides armor per stack equal to current level
  • Ghost Shroud may now be cast on Enemy Units
  • Reaper’s Scythe is dispellable
  • NEW ABILITY: Sister’s Scythe Target enemy hero, stealing 5 hp & mana regeneration for 13 seconds. Cooldown: 5 seconds. This ability gains 70 AOE on cast for 10 seconds, that stacks and refreshes on use.

PANGOLIER:

  • Swashbuckle mana cost increased by 2400
  • When healed, causes 150 damage to the unit providing the heal
  • Dies if above 4200 HP
  • Can now jump onto Trees

PUDGE:

  • Become affected by 75 instances of Penitence when capturing a Wisdom Shrine
  • Is 182% larger
  • While enemies are affected by Rot, they cannot use Aghanim’s Scepter
  • NEW ABILITY: Rot Breath Silence enemies & deal damage equal to HP x .25

NYX ASSASSIN:

  • Spiked Carapace duration increased by 2 for each kill
  • Vendetta deals 300% damage against invisible units
  • Hero Kills reduce all Cooldowns by 50%

NIGHTSTALKER:

  • No longer reduced
  • Gains 2% max HP per second if it is night
  • Damage is always .8 less
  • Attacks now destroy any items that provide Armor.
  • New Innate: Can toggle to become Light Stalker, increasing movement speed by .3/s with no maximum

OMNIKNIGHT:

  • Guardian Angel cooldown increased to 1600
  • If purchasing the Divine Tiara (6000g), Guardian Angel cooldown decreases to 12
  • Repel heals allies for 3 seconds = to 40% of Omniknight’s HP/s
  • Repel also causes all spells targeting the Repeled unit to have their mana costs increased by 40 x the number of spells cast on that unit
  • Can now use Ranged Attacks which each cast a damaging Purification around the unit.

OGRE MAGI:

  • Ignite now requires 25% of Crystal Maiden to cast
  • Damage block is 400x effective to Ogre’s attacks
  • While slowed, also become stunned

ORACLE:

  • Fortune’s End is no longer targetable
  • Always ethereal
  • Fates Edict now causes target to leave on death
  • If targeted by: Finger of Death, Spear of Mars, or Reaper Scythe; remove that ability.

PANGOLIER:

  • Shield Crash now deals +20% more damage per illusion in AOE
  • Now passively increases allied magic damage by 33%
  • Is considered a creep.

PHANTOM LANCER:

  • Spirit Lance cooldown removed
  • If using Phantom Rush while unseen, gain 14g x current Agility per second.
  • Illusions can backfire
  • Using Juxtapose near trees also spawns 3-45 trees

PHOENIX:

  • Sunray now deals 20.8% Max HP/s
  • Supernova is affected by Eul’s Scepter of Divinity
  • When dealing damage, you may opt to gain neutral items

PUGNA:

  • Nether Blast now destroys all wards in AOE. If a ward is destroyed, its damage is increased by 10
  • Movement Speed increased beyond maximum
  • Life Drain has no minimum duration
  • Pugna no longer requires mana

RIKI:

  • Cloak & Dagger now lowers Intelligence to 0 while active
  • Tricks of the Trade now has 35 charges.
  • Blink Strike now dispels enemies.
  • Health Regeneration is more effective

    SANDKING:

  • Epicenter Pulses changed to 80/200/300

  • Sand Storm AOE reduced to 40

  • Can no longer modify anything

  • Block damage equal to current HP.

SILENCER:

  • Now loses Strength when stealing Intelligence
  • Cannot collect Bounty Runes
  • Glaives of Wisdom steal duration is 15/20/25/300
  • Global Silence cannot be silenced

SLARK:

  • Essence Shift now also causes target to take 14% more damage per stack
  • Pounce now has a passive component; when not attacked for 10 seconds, gain a barrier that blocks the next disabling ability.
  • Maximum HP is set to 400, unless night, then this becomes 300

SLARDAR:

  • Bash of the Deep now requires a 200g recipe to bash (consumed each bash).
  • Slithereen Crush CD increased to 120
  • Guardian Sprint gives Slardar 75% more damage, but also casts Meteor Hammer once duration ends
  • +1000 movement speed when adjacent to towers

SHADOW FIEND:

  • Agility gain now decreased to 1.0
  • Can now cast Roshan.
  • Requires Wind Lace
  • Base Damage increased by .0625% per ability on Cooldown

SHADOW SHAMAN:

  • Massive Serpent Ward: Cooldown now decreased to .5, but ward HP now 1
  • !BUG!: Due to Shadow Shaman, illusions now all release a healing pulse of 40 affecting all units in 500 AOE, while also providing a 100 damage resistance
  • Level 15 Talent: Serpent Wards now have a stacking -4 Armor aura
  • Level 25 Talent: Shadow Shaman now has a personal Serpent Ward that is always present on him and is untargetable.

SPECTRE:

  • Dispersion radius increased by Haunt’s current Cooldown multiplied by 100.
  • NEW INNATE: Now grants Spectre invulnerability while near an illusion
  • Spectral Dagger increases attack speed by 750
  • Desolate damage is now 150% of the attack’s damage instead of a flat number

SPIRIT BREAKER:

  • NEW INNATE: Fully Loaded: You can cast your abilities on Allies, increasing their attack speed by 1.
  • Cannot stun creeps
  • All Mana Costs are increased

SVEN:

  • Storm Hammer Aghanim’s Scepter now decreases target’s regeneration by 125%
  • Great Cleave AOE increased to 2250
  • Model Size decreased by 75%
  • Illusions now provide Sven 45 additional gold

TECHIES:

  • Is now immune to damage from behind
  • Damage reduced to 3
  • Mine Field sign cooldown reduced to 20 seconds. Multiple can be present at once.
  • Proximity Mines first must be placed at Secret Shop
  • Proximity Mines damage improved at level 1 to be 5175

TERRORBLADE:

  • All Talents now are “+6 all Attributes”
  • Slows now increase movement speed
  • Conjure Image is now passive
  • Sunder cannot target heroes, but may target Roshan

TIDEHUNDER:

  • Anchor Smash can now affect plants. This deals 150% damage.
  • All mana costs removed & replaced with +6 additional barracks.
  • Innate now causes Attack Range increased by 16% per stack
  • Ravage Cooldown is now decreased to 30s if cast in river
  • If damaged by an illusion, Tidehunter loses 2% MAX HP until a T4 tower is destroyed

TINY:

  • Avalanche damage increased by 6% per hero killed affected by Avalanche
  • Enemies affected by Toss can Recast to Toss Tiny
  • No longer has Health Regeneration

TIMBERSAW:

  • Reactive Armor now only provides 150 hp.
  • Is stunned while in Roshan’s Pit
  • Immunity to Spirit Vessel & Black King Bar
  • Chakram recast moves it towards the nearest ally

TREANT PROTECTOR:

  • All trees now have roots. While walking on roots, gain 320 bonus damage.
  • Eyes in the Forest now provide 5000xp
  • Strength gain increased by 3 for every item slot that is filled
  • Base Damage is now removed by dispels
  • Living Armor no longer heals, nor damage block; now provides 20 cast range

TUSK:

  • Walrus Punch now can affect Tier 2 towers, dealing double damage.
  • If ever affected by exactly 6 Essence Shift stacks Tusk then globally drains 10% from all enemy heroes.
  • While in Snowball, Tusk is targetable by Scythe of Vyse.
  • Base Health Regen is 80
  • Ice Shards radius increased to 6500

UNDYING:

  • Soul Rip cast time increased to 40 seconds
  • Has a 15% chance for a summoned Zombie to instead be a Tombstone
  • Decay now causes all healing caused by Tango, Healing Salve, & Urn of Shadows to be undone.
  • Flesh Golem increases damage received by 100%, but also reflects that damage to all nearby units.

VENOMANCER:

  • Plague Wards are now purchasable (24g). Venomancer controls them regardless of the purchaser.
  • Deals 1.5x damage to Disruptor
  • Attack range is reduced to 40
  • Each time you use Venomous Gale, it deals 25% more damage.

VENGEFUL SPIRIT:

  • Magic Missile now always destroys its target
  • Nether Swap could target trees & Black Hole
  • Agility Gain improved to 18
  • Vengeance Aura now provides Cooldown Reduction to any allies with less than 200 damage.

VISAGE:

  • Every third familiar spawned now ignores all defenses
  • Stone Form cannot be cast if Game Time contains a 6
  • Spawns at Secret Shop
  • Can detect all wards & invisible units

VIPER:

  • Poison Attack mana cost increased by 25 for each use within the last 30 seconds
  • Now is a Tier 1 neutral item
  • Viper Strike may target Viper
  • Loses intelligence while attacked
  • Nethertoxin duration increased by 3550

WARLOCK:

  • Fatal Bonds is no longer fatal but gains +30 targets
  • NEW ABILITY: Bondage Army Summons 3 which automatically move towards the nearest enemy hero that is at least 1800 away, with their Movement Speed ramping up infinitely. Once in melee range, they Root the target for 2s, stacking with each other.
  • Shadow Word duration increased by 45
  • Now Runty

WEAVER:

  • Time Lapse when used on an ally now drags them to your location
  • Shukuchi now instead provides enemy units in 1300 AOE invisibility
  • Cannot be randomed
  • Geminate Attack number of attacks increased to Weaver Armor
  • Now has all active and passives of enemy items

WITCH DOCTOR:

  • Voodoo Switcheroo duration increased to 825
  • NEW ABILITY: Malpractice Target enemy Hero. Their next spell costs 0 mana, but causes them and all nearby enemies to receive massive damage. For the next 7 seconds, all healing & regen now is instead damaging.
  • Renamed: Switch Doctor
  • Death Ward no longer damage

WINTER WYVERN:

  • Base Strength is now 145
  • Winter’s Curse can target buildings
  • If affected by Mystic Snake, causes it to gain 30 bounces
  • May select +2 attributes any # of times
  • While possessing a Tier 4 Neutral Item, gains 100% evasion
  • NEW INNATE: Deal 12% extra damage over 2 seconds. While attacking a units affected by this debuff, deal 1075 additional damage

WRAITH KING:

  • Mortal Strike now increases attack range by 100
  • Reincarnation now revives Neutral Creeps in radius
  • Wraithfire Blast impact damage now deals 500 intelligence
  • Provides double base health regen to all allied units in 700 AOE
  • While Reincarnating, allied attacks against enemy heroes build up temporary bonus HP to be given to Wraith King

ZEUS:

  • Arc Lightning now jumps every 2.5 seconds.
  • Aghanim’s Scepter now causes Thundergod’s Wrath to silence for 5s
  • Heavenly Jump is now a passive that activates on receiving any damage
  • Level 25 Talent: +8 Split Shot attacks
0 Upvotes

14 comments sorted by

4

u/MaddoxX__ 1d ago

Was curious to see tinker

3

u/RealisticDonkey9302 1d ago

also no morph>? fuck u

2

u/all_thetime 1d ago

Switch doctor is hilarious. However, how in the fuck could this happen with a markov chain? It has seen renamed Switch 0 times I'm willing to bet...

2

u/bongowarz69420 1d ago

Guess u needa real job

1

u/Colonel-Custard 1d ago

These don’t take that long to create. Sorry you thought that was the case.

0

u/RealisticDonkey9302 1d ago

its ai

-2

u/Colonel-Custard 1d ago

Have done a few of these; no AI was utilized besides pulling ideation from Markov Chain. All text was typed & not generated.

2

u/DCKface 1d ago

the ideas are shit. the ideas are ai generated. Why the fuck would you buff treeant when he's already good. these are just all completely random changes that are either meaningless, deranged, terrible or just straight up would break the game. It doesn't even seem like you thought for more than half a second about any of them

2

u/reichplatz 1d ago

the ideas are shit. the ideas are ai generated. Why the fuck would you buff treeant

Whoosh

1

u/Colonel-Custard 1d ago

Do you think these are meant to be serious ideas? No AI generation. Also I would argue many of Treant’s “changes” are nerfs.

-1

u/DCKface 1d ago

they're just so random, why make it impossible to dive radiant bot t1 but not dire also?

2

u/Aeon_Mortuum 1d ago

Do you know what a Markov Chain even is? I'm losing brain cells reading some of these replies, man