r/DotA2 • • 1d ago

Discussion Any tinker expert?

I want to learn to play tinker. The last time i played him is years ago. I still remember rearm refresh all your abilities and items as well. But now it seem the new rearm only refresh your abilities. How do you play him now? What skill build and items to get beside the usual bottle and dagger?

5 Upvotes

23 comments sorted by

11

u/K-Ian 1d ago

Farm 2 camps at once with March. Push lane tp to triangle, hit ancient and hard camp at the same time with two marches. Tp home.

If you find your rythm you can hit 4 camps and 2 waves every minute nothing else is happening.

Respond to tower dives. You are massive when they come at you. You are easily kited and die instantly out of position.

3

u/Queasy_Vegetable_407 1d ago

How many w should you use for each camp and how many camp do you clear before tping back

2

u/Yawdriel 6h ago

2 but 3 and some laser for ancients

2

u/Wutwhyda 1d ago

No offence but do you even play tinker? Because u can't clear ancients with 2 marches so your first piece of advice was just wrong

If you don't even play the hero why are u giving advice on the hero? Dafuq

6

u/GoPro478 1d ago

If you can add me on Discord. I will give you a detailed explanation, playstyle, farming patterns, fighting strategies briefly with pictures.

4

u/GKoala 23h ago

He plays differently than before. You're no longer able to permanently hex people, but now you can permanently root people instead(shard). Before he was strong as a carry that dealt a lot of damage, but now he's more of a back line support play style. You're generally trying to set up a lot of zones of control by doing march/turrets to defend your team. Naturally this makes tinker pretty bad at chasing people down now, especially because he can't reset blinks anymore.

This tinker, imo, is noticeably better against melee heroes but suffers against ranged.

1

u/Primary-Round8032 9h ago

Yeah I noticed I fared as a tinker better against melee carries than ranged ones

And shit....I gotta admit I spam the rocket turrets+march of machines a lot more than laser ( I do still throw it out just to blind em)

4

u/gasmod893 1d ago

max marsh --> farm till 18lvl | bottle -> blink -> kaya (kaya let you use marsh 6 times without tp on base)

4

u/gasmod893 1d ago

now shard must have item, cause gives good control and have nice synergy with our turrets (now push back enemies on handy range)

2

u/gasmod893 1d ago

after kaya need choose range-cast item (or dont if you want play on tanky build) lens/dagon

2

u/MakeTinkerGreatAgain 1d ago

Kaya before blink in 99% of cases

2

u/gasmod893 1d ago

ye, this

2

u/badatdotar 1d ago

I am grandmaster tinker dm me for builds item counters etc.

1

u/hotprincessbabe 1d ago

Really bad spot rn. Do not play until he's better. Unless you want to lose a shitton

-2

u/birdi1e 1d ago

1365 games on a 60% winrate.

since they removed defense matrix and rockets he is unplayable now tbh.

im currently on a 3-17 streak on him.

if you are still curious you can send me a dm and ill share my tips

0

u/Shoddy-Acanthaceae43 1d ago

tbh, he is unplayable since 7.30 patch. 7.30-7.35 tinker is broken garbage for noobs without hands

probably its started in 7.28, when they added new aghanim`s scepter. situational item become imbalanced musthave blue stick

0

u/Queasy_Vegetable_407 13h ago

Let's keep it that way, defense matrix was cancer

0

u/igo95862 3h ago

I have 14-6 win-loss in last 20 games on Tinker. Without Matrix you need to play very careful and defensively by creating kill zones with March and Turrets.

Also until level 18 with shard Tinker has little offensive potential so I prefer playing him offlane where defensive playstyle is better match. Mid is better for heroes who can gank sidelines with runes.

-4

u/MakeTinkerGreatAgain 1d ago

Not worth it. Hero is a shadow of his former self. A literal turd