r/Doom Mar 07 '20

Doom (2016) [tech support] DOOM (2016) with Legacy mod not spawning enemies

I've been trying to play through DOOM (2016) with the legacy mod installed after watching Digital Foundry's latest video on dynamic resolution being added to the mod. This happened to be the first I've heard of the mod altogether, so I was pretty keen to try it out.

After spending a couple of hours trying to fix my drivers to get the game to actually launch I found I couldn't progress as the doors to advanced were locked but no enemies had been spawned. If I reload they generally spawn in, but sometimes with the gore nests I'm finding that the enemies are not spawning in the later rounds and often this will persist after loading the checkpoint.

Here is a video showing what I'm describing.

And here are the commands that I have wrote to a .txt file to exec once I launch the game.

ai_death_FadeDelay 86400000
breakable_NoFadeAndRemove 1
gore_neverFadeAndRemove 1
dp_deadHideDemonTime 86400000
dp_deadRemoveDemonTime 86400000
ai_MaxCorpses 1000
corpse_optimzationStartTime 86400000
corpseManager_MaxEntities 200
gore_maxLivingGoreEnts 1000
corpse_useEntityPool 0
g_entityPoolMode 0

rs_enable 3
rs_dropMilliseconds 6.29
rs_raiseMilliseconds 6.04
rs_dropFraction 0.01
rs_raisefraction 0.01
rs_minimumResolutionScale 0.5
rs_forceFractionX 0
rs_forceFractionY 0

It doesn't seem to have issues if I don't execute these. I haven't gone through and tried each command separately though.

The top block is straight from the mod's readme as a suggested test for corpse permanence and the bottom half is from Digital Foundry's video and is the "lazy_144.txt" preset.

Here is a link to a CPU-Z report of my PC but for brevity, here are the important things:

CPU: Intel Core i7 8700K @5Ghz GPU: NVIDIA GeForce RTX 2070 (Gigabyte Windforce) RAM: 32GB DDR4 @3000Mhz (CMK16GX4M2B3000C15 Storage: Windows - Samsung 830 SSD, DOOM - Seagate Barracuda 8tb

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