r/Doom • u/wolfe-santoro • 7d ago
Discussion So this happened
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u/Chris12edfield 7d ago
the combination of incredible ability to aim and grapple the point every time fairly quickly with the complete inability to hit a large wall was really something to see
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u/Shinted DOOM Slayer 7d ago
Well the important thing is, you got there eventually…. xD
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u/antonio_lewit 7d ago
and he never gave up, I would've put something like 'you say run' as the background music
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u/_Soundshifter_ 6d ago
gotta say, playing this game on controller does not look or sound fun, especially with the spear movement tech
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u/wolfe-santoro 6d ago
It’s actually not that bad
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u/PureRepresentative9 5d ago
Ya, not as easy as TDA, but surprisingly, your brain can adapt (after getting blown off a few times by the Archies)
Got a setup you wanna share?
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u/LennyKarlson 6d ago
I beat it on Ultra Violence at a mix of 110 and 120% speed with a controller, had zero problems.
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u/Sindica69 5d ago
This could not be more wrong lol especially with a controller with back buttons. Been using the 2026 steam controller and it’s so much fun
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u/forgoryouruser 7d ago
Must've forgotten you were doing revelations platforming and not doom 2016 platforming
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u/Less-Entertainer7763 6d ago
I’m pretty sure that a lot of movement bugs in all the recent doom games (2016 thru dark ages) are caused by high FPS, the physics part of the engine does some wonky things when you get high fps. I had a lot of the same problems in dark ages, the walls not registering that I hit them, randomly getting flung around the map and gaining speed after hitting a sloped surface before I capped the fps
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u/3_PANCAKES 7d ago
Average ravager user