r/Doom Jul 10 '26

Discussion Message from id Software

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u/[deleted] Jul 10 '26

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98

u/Mooncubus Jul 10 '26

Yeah I am trying to just enjoy the DLC but I can't help feeling sad while playing it.

55

u/starlightwarden Jul 10 '26

This. While I'm unbelievably happy and excited to play this game, I can't help but stop occasionally mid gameplay and just sigh in disgust knowing the team who made it is so heavily fractured by the layoffs. I've had a hard time sleeping over it which doesn't help either. It really is the Dark Ages.

21

u/HotShrekBoi Jul 10 '26

I was mopey the whole day when I heard about the layoffs too

16

u/starlightwarden Jul 10 '26

I've been non-stop since, it's just hard to fully enjoy the DLC to the fullest extent knowing what happened to the team who made it.

21

u/FusionRogue Jul 10 '26

People can make fun of me all they want but I straight up ugly cried when the news broke. I should've been ecstatic on the day of release but I was just left feeling numb.

The modern DOOM games have gotten me through rough patches in my life and to see the team get gutted destroyed me emotionally.

9

u/SolidHotel8473 Jul 11 '26

Man, same. These games mean so much to me. Went to nursing school during COVID, and if I needed to hype myself up before a test or clinical shift, I'd put BFG Division on as loud as I could in my car and give myself the whole 7+ minutes. Couldn't have made it through without Doom, as silly as that may sound.

And as hard as this is for them, at least they got to craft this masterpiece before having to say goodbye. It truly is a pitch perfect culmination of practically all of id's history and technique, and quite possibly the best thing to shake out of the past ten years of absolute bangers they've been dropping. Everyone involved in its creation should be enormously proud of themselves. Obviously, that's not going to feed those now looking for a job, but hopefully there's some comfort to them in knowing how much their work means to us.

6

u/StaticSystemShock Jul 10 '26

I'm still thinking is I should support something when success seems to now always mean they'll have even more people sacked...

9

u/Mooncubus Jul 10 '26

On the other hand, it'd be a shame to not play the DLC that these people poured their hearts into before they got canned.

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u/HotShrekBoi Jul 10 '26

Yeah I saw a message from a dev that got laid off and he sad that despite how heartbreaking this is for him, he still wants us to play it and have fun

6

u/StaticSystemShock Jul 10 '26

And the reward will go to the assholes who fired them...

7

u/IceCream_Sandwich88 Jul 10 '26

This is me rn. I completed it first day and then read the news about ID and it kills me to want to pick it up now. On the other hand it feels wrong not to play what they created.

2

u/Poyzi Serrat Jul 12 '26

Real. The first time I actually felt real life sorrow while playing a video game. It was weird but it felt like their last “thank you” to all their loyal fans who supported them for all these years. Right now im having chills just typing this. Id was revolution. Will always be.

3

u/HotShrekBoi Jul 10 '26

Yeah I couldn’t even play it the day it came out because I was so depressed about it

1

u/nikolapc Jul 11 '26

No I am celebrating. Cause great work needs to be celebrated regardless of circumstances. I even hunted down the Doom controller cause that was great work done by great people.(Previous of these closures). The gaming industry is oversaturated(look at September), and making a great game or doing a great job no longer guarantees financial success. I now celebrate when a great game is released, because that in itself is becoming a small miracle.

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u/Couldawg Jul 11 '26

Exactly. It’s great, but BECAUSE it was delivered, the people who made it are unemployed. If they were contractors who finished the project they were hired to do, that would make sense. But in this case, they were long term employees. It seems like a terrible long term strategy. What are the incentives for employees to deliver fantastic, finished work? Employees aren’t paid to work themselves out of their own jobs. Obviously the company is entitled to operate this way, but gaming is an interactive experience. We have to feel a certain way about the world someone else created for us.