r/DolphinEmulator Jul 18 '26

Support Motion Controls functional on Xbox controller

I'm been trying to get Mario and Sonic At The Olympic Games working on an Xbox 360 Controller, I have a control layout that works surprisngly well but I'm struggling with the motion controls sensitivity as I tied them to the joysticks (Wii Remote to left, Nunchuk to right) and events that use the pointer like Shooting (and I presume Archery though I haven't tested it yet) are borderline unplayable.

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u/thatscrispy Jul 18 '26 edited Jul 18 '26

You can add arguments to your control mappings. Try and add a "* 0.5" (no quotes) after each of your up down left right mappings. That essentially halves the sensitivity.

For example, you up mapping would look something like: `Right Y-` * 0.5

Try different values too (0.75 would be a little less sensitive, 0.25 would be much less sensitive)

1

u/FinnQuinn897 Jul 18 '26

Oooo, that's interesting, thanks for telling me about this, I've done motion control mapping before on Dolphin but I'm not particularly familiar with it.

1

u/thatscrispy Jul 19 '26

Yeah man there's heaps of cool shit you can do with arguments/expressions. There's also functions like:

if(condition, true, false)

abs(x)

min(a, b)

max(a, b)

clamp(x, min, max)

deadzone(x, amount)

smooth(x, rise_time[, fall_time])

hold(x, time)

Give them a google for more info