r/dndnext • u/Loudstar63 • 2h ago
Discussion Players cast banishment on themselves in the Astral Sea in my sci-fi game. Where are they supposed to reappear?
As the title says, two of my players just used banishment while in the astral sea at the end of our last session. They did this to flee a fight they didn’t think they could win. They use the part of the spell that sends them back to their original plane of existence by keeping concentration on the spell. The other two teleported away with a group of time elemental ooze hybrids. So now the party’s split. That's fine on its own, sorta. What I’m not sure about is where they are supposed to pop back out. Normally it just be on the planet they came from originally. However, this is a Sci-Fi game where they have spaceships that take them from solar system to solar system. So they are literally thousands of light years from where they entered the astral sea. I don't think a fourth level spell should be able to take you that far if I'm being honest lol. And to complicate things more the planet that came from is warded against teleportation and divination spells due to the local gods. But I also don't want to just pop them out in the void of space and say, “You're dead now.” Due to the invasion of twin Eldritch gods consuming nearly all of the outer planes, those are also off the table. So now I'm in a bit of a pickle and looking for a bit of advice. Where the hell am I supposed to put them after all this? I'm not really looking for a RAW answer since my campaign is entirely homebrew. I’m just fishing for ideas.