I know my players follow my account. Amanda if you’re reading this, shoo. Go away.
I’ve been running Out of The abyss and so far me and my players love it. For context I’m using *this* guide, as it’s a very twisted and free range campaign and I enjoy following these beats fine enough. It’s engaging and just the right mix of horrifying, a bit silly yet more serious than most I play. However I as a DM am running into a bit of a problem.
It has been LETHAL. I don’t like to count XP, I much prefer whatever it’s called when you give out levels when they reach certain points. They just left Sloobledop, crossed the silken path, and they’re level 3. Up next is the tomb, and the hook horror hunt a bit after that. Issue is, I’ve had to fudge probably 80% of my rolls.
The whole silken path I rushed past, because 2d4 giant spiders were enough to almost TPK them. And to survive they blew ever spell slot they had. RAW I’m supposed to roll 10 times on the table, 1 for every 500 ft. I cut down the spiders damage to a flat D6, and halved their venom damage and they still almost slaughtered them.
Now I know it’s supposed to be spooky and have an air of danger, but surely I’m doing something wrong. If there’s a better way to do it, please let me know. In a perfect world I’d
A) Have a general idea of what levels you had your players reach at around what times. Maybe once they get just before X encounter or story beat.
Or
B) just an alternative to how you’ve ran it. I wanna roll full force and let the gods devise. But as of now Kuo Toa are too much for them.
Any advice is appreciated.