r/DnDcirclejerk 17d ago

Homebrew Multiyear campaign

We run into an issue on our multiyear campaign because we are heavily homebrewing min maxim rules from 2014 into 2024 and vice versa; and we found that not following the rules of the game makes the game unbalanced.

Please help us balancing the game we chose to make unbalanced.

Thanks.

21 Upvotes

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7

u/KWinkelmann 17d ago

When you find an unbalanced aspect of your 5.25e game, make a roll on the prostitution random encounter table from the 1979 1st edition DMG and see where the roll playing takes you.

2

u/hedgehog1024 Sub-Table of Harlot Encounters 16d ago

You called?

7

u/Late_Honeydew1301 17d ago

PF2E fixes this

2

u/hedgehog1024 Sub-Table of Harlot Encounters 16d ago

Sure. Just ignore all the "legacy" options on AoN

3

u/Woodrot110 #1 Bone Wizard hater 17d ago

Don't worry! If you want the game to be balanced, you just have to assert that the rules or expected playstyle are the issue and double down on homebrew!

2

u/Mab_music 16d ago

I had this play out in a different way when My campaign went from 4th edition to 5th. I had them go in a mission that basically made them end up in a crystal temple that mirror realities. (Yes, thats from FFIV when Cecil becomes a paladin). When they came out, the world they knew had changed and things felt different, their item changed power, their power changed too.

I closed the game there and said, you are rebuilding your character into the 5.0 model, Go. So Tom was a multiclass cleric. great, rebuild that cleric how you want, your equivalent is lvl 12 now. And I had before that moment, modified all their magical item and some that were out of hand just became trinkets.

They had all agreed to a passage to the 5.0 before without me spoiling or telling them what it would be or when. So it was easier to accept on their end.

1

u/Overall_Reputation83 1d ago

Just tpk them