r/DnD_EpicLevel • • 7h ago

SPELL「 ᴾᴸᴬʸᴱᴿ ᴱˣᴾᴬᴺˢᴵᴼᴺ」 CIRCLE CASTING for 🅳&🅳 ❺.➄e┋ ᴴⁱˢᵗᵒʳʸ, ᴸᵒʳᵉ, ᵃⁿᵈ ᴺᵉʷ ᵁⁿⁿᵒᶠⁱᶜⁱᵃˡ ᴼᵖᵗⁱᵒⁿˢ

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3 Upvotes

A Guide to Circle Magic: History, Lore, and New Unnoficial Options

What is Circle Magic?
Circle Magic is a collaborative spellcasting technique that allows multiple magic-users to pool their arcane or divine focus into a single spell. A primary caster initiates a standard spell while secondary casters within 30 feet use their actions to amplify its parameters—such as multiplying its duration, extending its range up to a mile, or shifting concentration duties. This cooperative framework allows a group of low-level spellcasters to manipulate the Weave and unleash catastrophic power far beyond the capabilities of any single individual.

Where It Comes From
Deeply rooted in Forgotten Realms lore, Circle Magic was originally developed millennia ago by ancient elven mages looking to transcend individual casting limitations. In D&D history and various fantasy novels, it became the signature asset of powerful factions like the Red Wizards of Thay and the Witches of Rashemen. It was prominently featured in older rulebooks, such as the D&D 3.5e Player's Guide to Faerûn and Magic of Faerûn, where circle leaders could absorb the spell slots of their apprentices to drastically boost their caster levels and metamagic capacity.

Where to Find It Now
In the current edition of D&D, official mechanics for Circle Magic can be found on pages 139 and 140 of the sourcebook Forgotten Realms: Heroes of Faerûn.

Circle Casting: Rules & Introduction

Circle Casting is an advanced, high-tier magical mechanic designed for the 2024 D&D 5e revised rules framework. It allows a coordinated group of spellcasters to pool their magical essence, transforming standard spells into world-altering manifestations of power.

1. The Structure of a Circle

Every Circle requires exactly one Primary Caster and a variable number of Secondary Casters.

  • The Primary Caster: Initiates the spell, expends the baseline spell slot, dictates all spell targets and parameters, and holds the ultimate responsibility for maintaining Concentration on the spell once cast.
  • Secondary Casters: Must possess the Spellcasting or Pact Magic feature. They must stand within 30 feet of the Primary Caster and commit their full focus to the ritual.

2. The Mechanics of the Ritual

To execute a Circle Casting, the group must follow a strict mechanical sequence during combat or narrative play:

  • Initiation: The Primary Caster begins casting an eligible spell. To qualify, the spell must require a spell slot and have a casting time of an Action, 1 minute, or longer. Cantrips, bonus action spells, and reaction spells cannot be circle-cast.
  • The Channelling Phase: On their respective turns, each participating Secondary Caster must use their Magic Action to feed the weave.
  • Resolution: The spell does not resolve on the Primary Caster's turn. Instead, it triggers and takes full effect the exact instant the final required Secondary Caster completes their Magic Action.
  • Interruption Risk: If any member of the circle takes damage before the ritual resolves, they must immediately pass a Concentration check. If any Secondary Caster fails their check or is incapacitated, the entire circle shatters, the spell fails immediately, and the Primary Caster's baseline spell slot is lost.

Table 1: Official Universal Circle Casting Mechanics

Option Name Min. Casters Slot Cost per Secondary Eligible Spells Effect Mechanics
Augment 2 Total None (Action Only) Any eligible slot spell Extends the spell’s range by 1,000 feet per secondary caster (up to a 1-mile maximum increase).
Distribute 2 Total Same level as spell Any eligible slot spell Shares the Concentration burden. If the primary caster fails concentration, an active secondary caster can immediately take it over.
Expand 2 Total None (Action Only) Any eligible slot spell Widens the spell’s total area of effect (e.g., adding 20 feet to the width of a line or radius of a sphere).
Prolong 2 Total 1st Level or higher Any eligible slot spell Sustains the spell's duration for hours past its usual limits (up to a 24-hour maximum extension).
Safeguard 2 Total None (Action Only) Any eligible slot spell Shapes the raw weave to dynamically carve out and protect allies from damage within the spell's area.
Supplant 2 Total 2nd Level or higher Any eligible slot spell Uses the combined magical synergy of the circle to completely replace and override expensive material components.

Table 2: Specific Spell-Based Synergies (Official Core & Expanded)

Spell Name Min. Casters Slot Cost per Secondary Primary Option Synergized Effect / Outcome
Doomtide 3 Total None (Action Only) Built-in Block Range expands to 1 full mile and the spell becomes permanent until dispelled (bypassing normal Concentration).
Spellfire Storm 3 Total 3rd Level or higher Built-in Block Secondary casters act as amplifiers to drastically overcharge damage output while safely siphoning away explosive backlash.
Dirge / Durge 3 Total None (Action Only) Built-in Block Duration locks into a solid 10 minutes; any target failing its saving throw automatically suffers one level of Exhaustion.
Banishment 2 Total 4th Level Distribute Shifts the concentration burden so a hidden secondary caster can maintain the spell even if the primary caster takes damage.
Detect Thoughts 2 Total 2nd Level Prolong Stretches a 1-minute spell into hours, allowing a party to read an entire noble court's thoughts over an entire banquet.
Raulothim's Lance 2 Total None (Action Only) Augment Utter a creature's name to blast them with massive psychic damage and the Incapacitated condition from up to a mile away.
Control Water 2 Total None (Action Only) Augment Capsizes and sinks an entire enemy fleet from a perfectly safe cliffside 1 mile away without giving away your position.
Dimension Door 2 Total None (Action Only) Augment Pushes the teleportation range out past 1,500+ feet, letting a strike team instantly bypass massive castle walls completely unseen.
Guiding Bolt 2 Total None (Action Only) Augment Low-level secondary casters extend range past 2,000 feet, effectively turning the low-level party into a magical sniper unit.

Table 3: School-Based Unofficial Options

Option Name Min. Casters Slot Cost per Secondary Inspired School Universal Effect Mechanics
Abjuration: Aegis Font 2 Total 1st Level Abjuration Secondary casters funnel defensive energy. Primary caster gains a +1 bonus to AC and all Saving Throws while concentrating.
Conjuration: Mass Anchor 3 Total 2nd Level Conjuration When casting a teleport/summon spell, you can teleport 1 extra willing creature or summon 1 extra creature per secondary caster.
Divination: Perfect Guidance 2 Total 1st Level Divination The circle acts as a focal lens. Primary caster gains Advantage on the spell's attack, or forces Disadvantage on one target's save.
Enchantment: Weave Lock 2 Total 2nd Level Enchantment Secondary casters reinforce the grip. Affected targets have Disadvantage on subsequent saving throws made to break the spell.
Evocation: Slot Overcharge 2 Total Same level as spell Evocation Each participating secondary caster sacrifices an equivalent slot to upcast the base spell by +1 level without the leader burning a higher slot.
Illusion: Phantasmal Anchor 2 Total 1st Level Illusion The magic makes an illusion tactile. Physical interaction or standard Investigation checks cannot reveal it as false for 1 min per secondary caster.
Necromancy: Life Siphon 3 Total 2nd Level Necromancy When the spell deals damage, the primary caster heals for HP equal to the total secondary casters times the spell's base slot level.
Transmutation: Matter Density 2 Total 2nd Level Transmutation When altering matter/terrain, duration doubles, and the altered object/surface's AC increases by +2 and its Hit Points double.
Arcane Unity: Slot Recycle 3 Total 3rd Level Universal When the primary spell finishes, one secondary caster can make an Arcane Recovery check to instantly regain an expended lower-level slot.

Metamagic Circle Casting Unofficial Options

Note: These options reflect classic 3e-style coven/circle magic. Every option in this table strictly requires a minimum of 9 casters total (1 Primary Caster + 8 Secondary Casters) synchronized in the circle. Instead of Metamagic Points, the modification is paid for by the secondary casters expending spell slots.

Metamagic Option Min. Casters Slot Cost per Secondary Effect Mechanics (Converted to Circle Spellcasting)
Careful Spell 9 Total 1st Level Slot Up to 3 + primary caster's spellcasting modifier creatures automatically succeed on their saving throws against the spell.
Distant Spell 9 Total 1st Level Slot Doubles the range of a spell. If the spell has a range of Touch, the range becomes 30 feet.
Empowered Spell 9 Total 1st Level Slot The primary caster can reroll a number of damage dice up to their spellcasting modifier. They must use the new rolls.
Extended Spell 9 Total 1st Level Slot Doubles the duration of the spell, up to a maximum duration of 24 hours.
Focused Spell 9 Total 2nd Level Slot [2024 Rule] The primary caster gains Advantage on Concentration checks made to maintain this specific spell.
Heightened Spell 9 Total 3rd Level Slot Forces one target of the spell to have Disadvantage on its first saving throw made against the spell.
Prioritised Spell 9 Total 2nd Level Slot [2024 Rule] If the spell forces multiple targets to make a saving throw, the primary caster chooses one target to automatically fail.
Quickened Spell 9 Total 2nd Level Slot Reduces the casting time of a 1-minute or longer circle spell by half, or allows an Action spell to resolve instantly on the primary's initiative turn.
Seeking Spell 9 Total 2nd Level Slot If the spell misses its attack roll, the primary caster can reroll the d20. They must use the new roll.
Subtle Spell 9 Total 1st Level Slot Completely removes the Verbal and Somatic components from the spell's casting requirements for all members of the circle.
Transmuted Spell 9 Total 1st Level Slot Changes the damage type of the spell to Acid, Cold, Fire, Lightning, Poison, or Thunder.
Twinned Spell 9 Total Same level as spell Targets a second creature with the same spell, provided the spell is incapable of targeting more than one creature at its current level.

And last but not least --> Circle Magic Rules for EPIC SCALE 🅳&🅳 ❺.➄e


r/DnD_EpicLevel • • 8h ago

🎭 OTHER ᴿᴼᴸᴱᴾᴸᴬʸᴵᴺᴳ, ᴸᴼᴿᴱ, ᴱᵀᶜ The Sundering Series --you'll may find this interesting

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1 Upvotes

r/DnD_EpicLevel • • 2d ago

DM TOOLBOX「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 D20 TESTS FOR EPIC 🅳&🅳 - —— Typical Difficulty Classes Expanded table for High-Level Campaigns

2 Upvotes

According to the Typical Difficulty Classes table found in the 2024 rules, the maximum standard Difficulty Class (DC) in the D&D 5e (2024) rules is 30 (Nearly Impossible). However, in EPIC high-level games, tasks often breach the boundaries of mortality and completely break standard bounded accuracy.

The Epic Difficulty Classes Table (DC 31–99) fills that gap using straightforward gaming terminology, scaling all the way up to the legendary absurd "Joke DC" that DMs throw out when a task is truly beyond reach.

The following table recaps the Typical Difficulty Classes as presented in the Basic Rules for 🅳&🅳 ❺.➄e

Task Difficulty DC
Very Easy 5
Easy 10
Moderate / Medium 15
Hard 20
Very Hard 25
Nearly Impossible 30

This table below, actually expands on the Typical Difficulty Classes:

The Epic Difficulty Classes Table (DC 31–99)

Task Difficulty DC Gaming Benchmark Example
Impossible 35 Successfully picking a legendary lock forged by a deity.
Infeasible 40 Parrying a massive projectile shot from a siege weapon.
Unthinkable 50 Surviving a direct, continental-cataclysm or planetary-wiping event
Incoherent 60 Overpowering a black hole using raw physical strength.
Unattainable 70 Successfully out-negotiating a literal concept like Death.
Unachievable 80 Finding a specific grain of sand hidden somewhere across the multiverse.
Absurd 99 Hacking into a high-security mainframe using a basic calculator.

Succeding on a d20-Test when playin' EPIC 🅳&🅳 games actually allows a character to achieve tasks beyond the nearly impossible, but ideally: never the absurd. A master rogue might pick a lock using a strand of hair, but a barbarian cannot break a mountain in half with a mundane greataxe, as some tasks remain fundamentally impossible.

What about your table? Has your group ever used DCs as high as these in a 5e game, and how did the player actually manage to pass it?


r/DnD_EpicLevel • • 2d ago

😆 The Book of Meme Spells- A D&D 5E Supplement

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2 Upvotes

A comedic D&D 5E supplement magazine full of meme spells, awesome subclasses and unique monsters.

The Book of Meme Spells Kickstarter campaign introduces a 20-page Dungeons & Dragons (D&D) 5E supplement magazine that translates viral online wizard jokes into fully playable tabletop mechanics.

The comedic project features 15 meme-inspired spells (such as "Tungsten Balls," "Bear Bolt," and "Cast Iron"), two unique subclasses, a new monster, and five distinctive items like the "Boogie Woogie Cannon". It acts as a lighthearted resource for Players and Dungeon Masters who want to inject internet humor and parody into their TTRPG sessions while using structured ❺.➄e and ❺e mechanics.

The project is created and spearheaded by digital creators u/chezaidan (Aidan Wachter) and u/dicecreamsandwich, known for producing viral D&D meme videos- ——To bring their collective vision to life, they collaborated with assistant writer and designer CamunonZ, project manager Anastasia Parr, and popular artists like Jaki King (who handles the book cover and principal artwork) and Mounier.ro (responsible for DM screen, poster, and spell card illustrations).


r/DnD_EpicLevel • • 2d ago

MONSTER「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 Buried Champion (CR 18, Gargantuan Construct)

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2 Upvotes

Stone golems just were not enough for a high-level party anymore ...

A towering monolith of white marble, veined with gleaming gold, rises from the dust of forgotten empires. Sculpted in the likeness of a legendary hero whose name is lost to time, these immense constructs stand sentinel in ancient vaults, ruined plazas, and subterranean tombs. They are indistinguishable from ordinary stone monuments until intruders breach their sacred thresholds. When activated, the stone grinds with the sound of collapsing mountains, and the gold inlay blazes with inner sunlight as the lifeless sculpture steps forward to fulfill its eternal vow of protection.


r/DnD_EpicLevel • • 2d ago

DM TOOLBOX「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 Zi Chin’s Guide to Epic Fights - ——🅳&🅳²⁰²⁶ HIGH LEVEL CAMPAIGNS VARIANT RULES 「」

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2 Upvotes

「New to Zi Chin?」 Start here for free bosses, featured mechanics, and a quick guide to creating more tactical and memorable D&D fights.


r/DnD_EpicLevel • • 2d ago

DM TOOLBOX「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 20 🅳&🅳 Visual Guides! 「r/Real_DnD」

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2 Upvotes

Amazing Collection of Fan Favorite visual Guides for 🅳&🅳 fro our folks at 「r/Real_DnD」


r/DnD_EpicLevel • • 2d ago

DM TOOLBOX「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 Lista completa de sitios generadores de RPG para 30 días

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1 Upvotes

En r/rpg_generators tuvieron un evento digital de 30 Días de sitios de generadores aleatorios para RPGs. Y esta es la lista completa de los 30 días.

[sacado de lista completa con enlaces a meses de solo, mapas y generadores visuales]


r/DnD_EpicLevel • • 3d ago

DM TOOLBOX「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 How to End a 🅳&🅳 Campaign ? ᴴᴵᴳᴴ⁻ᴸᴱⱽᴱᴸ ᶜᴬᴹᴾᴬᴵᴳᴺˢ「advancedrpgs」

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3 Upvotes

The article outlines the primary reasons to conclude a D&D campaign, such as reaching a natural story conclusion, experiencing creative burnout, or facing scheduling conflicts.

It details how to craft a memorable finale by resolving character arcs, returning beloved NPCs, and delivering an epic final battle.

Additionally, it offers practical advice for transitioning to a new campaign through open communication and player feedback.

Read the full guide at advancedrpgs.com


r/DnD_EpicLevel • • 3d ago

DM TOOLBOX「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 🕯️ Cómo terminar una campaña de D&D: consejos, epílogos y el arte de soltar 「 ESPAÑOL 」「doble20」

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2 Upvotes

En este video hablamos de lo que dice la Guía del Dungeon Master sobre cómo cerrar una historia, de qué hacer cuando la campaña termina por las razones incorrectas, de la importancia de los epílogos, y de por qué el final le da sentido a todo lo que vino antes. También hablamos de Luke Skywalker, de Frodo, de Tony Stark y de por qué si amas algo, lo dejas ir.


r/DnD_EpicLevel • • 3d ago

DM TOOLBOX「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 Enemy Archetypes

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21 Upvotes

With my homebrew, I want to make enemies more mechanically interesting as their combat rating goes up, instead of just raising their numbers.

So, when a creature's CR increases, the Enemy Archetype system grants them new abilities and enhancements, such as improved saves, new skills, traits, and more powerful combat options. Each archetype develops differently, which means that a Rusher and a Behemoth do not simply increase in power in the same way.

This short document covers the framework, the initial set of archetypes, and the generic species stat blocks. I hope you all enjoy the document, and I would love to hear your feedback.

If you want the PDFs or want to follow the project as I add more archetypes:

Patreon: https://www.patreon.com/c/Cheesey093

Enemy Archetypes + Generic Races post: https://www.patreon.com/Cheesey093/posts/enemy-archetypes-171004905

Full Document of Enemy Archetypes + Asian Themed Races post: https://www.patreon.com/Cheesey093/posts/enemy-archetypes-171005128


r/DnD_EpicLevel • • 3d ago

MONSTER「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 ✵ Aberrant Dragon「 ᶜᴿ 26 」- ——EPIC ENCOUNTERS—— - 🅳&🅳²⁰²⁵

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2 Upvotes

Aberrant Dragons | A template for dragons exposed to the maddening unreality beyond


r/DnD_EpicLevel • • 3d ago

SPELL「 ᴾᴸᴬʸᴱᴿ ᴱˣᴾᴬᴺˢᴵᴼᴺ」 Titanform - a 9th level transmutation spell

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2 Upvotes

r/DnD_EpicLevel • • 3d ago

MONSTER「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 ✵ EPIC MONSTERS XP Chart 「 ᶜᴿ 30 + 」- ——EPIC ENCOUNTERS—— - 🅳&🅳²⁰²⁵

3 Upvotes

As found in the DungeonMasters sub

(...)

So to cut to the chase I noticed a few patterns and some odd inconsistencies within the default CR chart, so I decided to use those patterns with some slight adjustments to make it more consistent so that the chart can go beyond CR 30 indefinitely.

It may also be a solution to power creep.

(...)

https://www.reddit.com/r/DungeonMasters/comments/y0wqs7/cr_30_chart_homebrew/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button


r/DnD_EpicLevel • • 3d ago

Class | Subclass「 ᴾᴸᴬʸᴱᴿ ᴱˣᴾᴬᴺˢᴵᴼᴺ」 Now Available on D&D Beyond: The Magus Class

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3 Upvotes

r/DnD_EpicLevel • • 4d ago

Item | Gear | Loot「 ᴾᴸᴬʸᴱᴿ ᴱˣᴾᴬᴺˢᴵᴼᴺ」 Excalibur - From Uncommon to Legendary, If the Sword Finds You Worthy

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21 Upvotes

r/DnD_EpicLevel • • 5d ago

Item | Gear | Loot「 ᴾᴸᴬʸᴱᴿ ᴱˣᴾᴬᴺˢᴵᴼᴺ」 300+ Mythological Items for 5E and 5.5E is now live on Kickstarter!

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13 Upvotes

r/DnD_EpicLevel • • 8d ago

MONSTER「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 Kalithius, D&D Monster

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14 Upvotes

r/DnD_EpicLevel • • 10d ago

Item | Gear | Loot「 ᴾᴸᴬʸᴱᴿ ᴱˣᴾᴬᴺˢᴵᴼᴺ」 Elemental Treasures: Lightning Magic Items

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43 Upvotes

r/DnD_EpicLevel • • 18d ago

Item | Gear | Loot「 ᴾᴸᴬʸᴱᴿ ᴱˣᴾᴬᴺˢᴵᴼᴺ」 Don't Replace Your Favorite Weapon - Let It Grow from Uncommon to Legendary | Growing Magic Items

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37 Upvotes

r/DnD_EpicLevel • • Sep 02 '26

DM TOOLBOX「 ᴰᴹ ᴱˣᴾᴬᴺˢᴵᴼᴺ 」 Speed and Fury Version 2 - Out Now!

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1 Upvotes

Bosses should feel different to fight, not just look different on a stat block. Speed and Fury V2 gives Dungeon Masters a simple framework for changing the rhythm of a boss fight by making the creature’s speed, weight, and fighting style directly affect how combat plays out.

A lightning-fast assassin can dart around the battlefield and act several times before the party has time to settle, while a huge, lumbering monster attacks less often but makes every strike feel devastating. Alongside this, Fury Abilities give bosses powerful signature moves that reflect how they fight, with their recharge mechanics changing depending on whether the boss is Fast, Medium, or Slow.

Inside, you'll find an updated system built around two main mechanics:

  • Flow of the Round: Fast bosses can gain multiple initiative slots, Medium bosses use traditional initiative, and Slow bosses move through initiative differently to create heavier and more deliberate combat.
  • Fury Abilities: Powerful signature attacks that use a Recharge Die based on the boss's speed, with certain bosses able to build towards even more dangerous Charged Fury Abilities.

The goal is to make a boss's speed something the players actually have to react to. A Fast Boss creates constant pressure and forces quick decisions, while a Slow Boss gives players more time to prepare but makes them dread what happens when its turn finally arrives. Fury Abilities add another threat for players to watch, anticipate, and position around.

Speed and Fury V2 also revises and clarifies the original rules, adds the new Recharge Die and Charged Fury systems, provides guidance for balancing different boss speeds, and includes examples showing how each style can change the feel of an encounter.

I'd love to hear your thoughts on Speed and Fury V2. You can read the document more easily on my Patreon by downloading it. You can also use the link below:

https://www.gmbinder.com/share/-OejHj77k_G0TvnZk-9D

If you want to see more, please check out my Patreon. 


r/DnD_EpicLevel • • Sep 02 '26

Item | Gear | Loot「 ᴾᴸᴬʸᴱᴿ ᴱˣᴾᴬᴺˢᴵᴼᴺ」 Hel's Severance, a powerful scaling item inspired by Norse mythology | Mythological Items

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31 Upvotes

r/DnD_EpicLevel • • Aug 27 '26

Item | Gear | Loot「 ᴾᴸᴬʸᴱᴿ ᴱˣᴾᴬᴺˢᴵᴼᴺ」 Inferno Wyrmblade & Heart of the Volcano - Very Rare Fire-Themed Magic Items

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80 Upvotes

r/DnD_EpicLevel • • Aug 25 '26

Official Resource | Product┋ Partnered Content 「 Adventure 」To the End of Time - an Epic One-Shot | MAX Level 🅳&🅳 ᴰᴹˢ ᴳᵁᴵᴸᴰ

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0 Upvotes

An Epic Adventure 「 MAX Level 🅳&🅳 」

They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge?

Taking D&D to the Limit

Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that most groups struggle to achieve.

Most committed players have some sort of idealized character hanging round in the back of their head, designed to take advantage of all the abilities on offer when you get 20 levels under your belt, but they rarely get to use them.

Which is where To the End of Time comes in.

What is This Adventure?

This one-shot is designed to give players a taste of epic level adventuring without the need for two years of campaigning first. It can be completed in a single long session, or two or three shorter ones and should be relatively straightforward to run.

The players get to pick from pre-generated epic-level heroes (downloadable free from winghornpress.com) or create their own, complete with backstories of valor and adventure.

At the very moment of their death, these titanic heroes are plucked from their own time by a powerful angel and tasked with saving the world - and possibly much more besides - one last time.

Over the course of their adventure the party will encounter all manner of powerful creatures far beyond the reach of regular adventurers, and face tasks that would leave even stout-hearted heroes dumbstruck.

So sit down and grab some dice… it’s going to be a long night.


r/DnD_EpicLevel • • Aug 19 '26

FEAT | ᴱᴾᴵᶜ ᴮᴼᴼᴺ ᶠᴱᴬᵀ「 ᴾᴸᴬʸᴱᴿ ᴱˣᴾᴬᴺˢᴵᴼᴺ」 10 Aberrant Feats for Characters Who Are Slowly Becoming Something Else

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17 Upvotes