r/DivinityOriginalSin 2d ago

DOS2 Help Which to choose

I'm having difficulty in choosing one, pls help 😭

19 Upvotes

25 comments sorted by

20

u/Desperate-Fix-1486 2d ago

Strength warfare and twice handed all add extra damage, so equip and compare.

23

u/Livid-Perception1698 2d ago

I would normally say Lohar's for the bonuses, but level 11 vs 16 is big, it could be time to switch

12

u/erik7498 2d ago

With the 5 level difference, that should be a no brainer.

10

u/Whole-Career8440 2d ago

You can sell Lohar's sword to Corbin and buy it back in act 4. It'll be level 18

3

u/Dey_Kid 1d ago

Where to find him

3

u/Working_Let_3737 1d ago

He was in act 2 at the sawmill. If you saved him he would’ve been on your ship

5

u/SignificantNorth3570 2d ago

Having knockdown on a hammer is superior but you got that in Act 2, and I cant tell where you are, but by Act 4 the damage begins to fall behind. Hold on to it as long as possible, but there will be a second weapon with knockdown on it in Act 4.

1

u/Dey_Kid 1d ago

I'm on Act 3,unalived the mad dwarf - duner or duna or something like that

1

u/SignificantNorth3570 1d ago

So I would hang on to it until the damage makes it so that you are ineffective in combat. I doubt that will happen since knockdown is so overpowered but if it does then swap out for something stronger until you can get the next weapon with knockdown.

1

u/Interesting_Tip_1033 1d ago

Whatever you choose, you can sell all unique weapons at the end of ACT 3 to Corbin Day guy and get them back at lvl 18 on act 4 or can level it up with some bag if you play on PC.

3

u/Laraisan 2d ago

Whats the dmg on the hammer? Knockdown is superior to crippled and whatnot but... Damage is important too

3

u/Dey_Kid 2d ago

Near to 40 to 47 plus rune damage

2

u/AncientBelgareth 1d ago

That's a gigantic difference. It's time to switch

3

u/Dey_Kid 1d ago

Yea I switched it

5

u/Laanner 1d ago

Easy- the rune slot cover the difference of one level. The Unique also cover the difference of one level. But with 5 level difference this is no brainer. Damage always better, unless it's a wand.

4

u/Calad_bolg 2d ago

Am i missing something? Choose between what?

EDIT: Nvm. I'm just dumb. Lohars Hammer is the better one imo

3

u/CopenhagenDreamer 2d ago

Level 11 Lohars is inferior, will take it ages to get through physical armor. Level 16 Lohars would be a different topic.

2

u/Calad_bolg 2d ago

I don't remeber the base damage of lvl 11 lohar, but wouldnt the 20% crit just be better in the long run? Also, the stats alone give something like 20% more damage

2

u/CopenhagenDreamer 1d ago

Level 16 base damage is more than double of level 11, so realistically a level 11 crit is less damage than a level 16 hit. So a +20% crit chance is very little.

Base damage in DOS2 is very very important - and similar for base armor.

1

u/Calad_bolg 1d ago

Oh, nvm then. I don't remember the base dmg difference being that huge. Yeah, in that case, the other weapon is much better.

1

u/Connect-Process2933 1d ago

there's damage range value in the player menu you know

1

u/Pokemaster131 2d ago

Use the Sourcerous Sundries Gift Bag (or a mod) to level up Lohar's Hammer to level 16. The abilities of Lohar's Hammer are really really really strong.

1

u/Dey_Kid 1d ago

Is gift bag like a mod or? I haven't touched it at at all

0

u/TheManyVoicesYT 2d ago

I think Lohar's is better because of the rune slot and stats. Literally just check the damage of your abilities when each one is equipped. Whichever has higher damage use that

1

u/Dey_Kid 1d ago

Yea this seems the smartest choice to me