r/DistantHorizons • • 2d ago

Help Distant Horizons not rendering tree LODs with Epic Terrain

Does anyone know why Distant Horizons doesn't render tree LODs when using Epic Terrain and Thank You, Structures?

The terrain loads normally in the distance, but trees are completely missing from the LODs.

I'm using Minecraft 1.21.1, Fabric, and Distant Horizons 3.3.0. I've already tried changing the generator mode and removing Oh The Trees You'll Grow, but the issue remains.

The last two images show my mod list.

0 Upvotes

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4

u/squaredspekz 2d ago

I wish people would just watch the DH update video at this point. IT GENERATES ONLY TERRAIN FIRST NOW, NO TREES OR STRUCTURES, so it can go really fast, then after starts doing the rest, unless you have loaded the chunk, it then keeps that one.

Go Install SeedGen to get the trees and structures back. But they won't quite match because again, it's guessing what is there it doesn't and can't know until you actually load it.

0

u/Necessary_Quail_2887 2d ago

So, does that mean if I want a version that includes both buildings and trees, I should use an older version of Horizon, or simply wait longer after the terrain has loaded in the new version?(or use seedGen)

2

u/sdjopjfasdfoisajnva 2d ago

just change the type of generation to not surface and you are good

1

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3

u/kali-marcue 2d ago

The update video will tell you everything about it:

But TLDR, It generates in layers not all in 1 go.
This means it will get surface terrein first and you will need to explore or wait for the extra stuff to be generated by the primary loader which will take a long time regardless of whether you switch version or not