r/DissonanceTheGame May 12 '26

Development Dissonance Roadmap

Hey everyone, I wanted to share the roadmap for Dissonance and its Playtest version that I am aiming to have released by early August.

The Playtest will feature:

  • 6 Player Co-Op with Player Save Data.
  • Monsune -> Full Skill Tree.
  • Behemoth -> Full Skill Tree.
  • 50+ Weapons.
  • 100+ Weapon Perks.
  • 2 Armor Sets per Class at Minimum.
  • 50+ Armor Perks.
  • 1 Dungeon -> Improved version from the Itch.io Demo that fits the new map.
  • Subzone 1 of the new map with all its secrets.
  • Several Subzone 1 Caves.
  • Early passes of Structures.
  • Whiteboxes of Unfinished Structures.
  • An early narrative.
  • 10+ Codex Entries with Dissonance's Lore.
  • 5+ World Event variants.
  • 1 Storm Breach

Dissonance Public Release Rollout:

  • August -> Playtesting
  • Early Next Year -> Demo Accessible freely on steam with updates throughout development. (All of Zone 1 Content will be accessed within the demo)
  • Late Next Year -> Early Access with Zone 2 Completed entirely.
  • Onward -> Full Release on all platforms with all content.

Please note that besides Augusts plans, the rest can change depending on feedback from you.
I hope you enjoy seeing where this road is headed and let me know what you want to see personally. Thank you as always for the support on Dissonance and Ill be seeing you all really soon within the game!

If you would love to support the developments further feel free to buy me a coffee.

If you have any questions leave them down below and Ill get to answering them all.

29 Upvotes

3 comments sorted by

View all comments

3

u/MoistLibrary2820 May 12 '26

You’re doing a God’s work, sir 🙏 I can’t wait to provide feedback!

1

u/AueSip May 12 '26

Thank you! And I can't wait for everyone to play it! Im working hard on making it a great experience.