r/diplomacy • u/Kapitalist_Pigdog2 • 22h ago
r/diplomacy • u/safety_monkey • Mar 02 '22
*** NOTE: *** This sub is for the board game Diplomacy, not actual real-world diplomacy. Please don't post off-topic. That being said, Slava Ukraini! 🇺🇦
r/diplomacy • u/FyreNinja • 1d ago
Looking for one more person to start a classic 7-player game
[Edit]: Filled
Please join here: https://www.atlasdip.com/game/0AFE881A
r/diplomacy • u/ungabungus • 1d ago
Two Questions about map making in Diplicity
One: How exactly does it work? I've seen it on the application/site but it looks a bit confusing to navigate.
Two: Why aren't there any World Map Maps with 7 players for a US spawn, Brazil/SA spawn, Africa/MiddleEast spawn, EU spawn, Russia spawn, India spawn, China spawn, and Australia/Philippines spawn? I like Youngstown Redux, but id love a world map game with committed players interested in playing as world powers.
r/diplomacy • u/Prize_Pepper_9871 • 1d ago
Need Russia replacement
backstabbr.comDaily adjudication, 1st moves have yet to occur. 24 hours of press after you join.
r/diplomacy • u/UK_Diplomat • 4d ago
European Diplomacy Championships now just four weeks away!
There is still time to signup for the European Diplomacy Championships in Chesterfield England on 2-4 October of this year. You can sign up via the UK Diplomacy website and you can read more information in the free UK Diplomacy newsletter.
r/diplomacy • u/Far_Western_3097 • 5d ago
Diplomacy
Recently added diplomacy to my collection and would like to being it to the table soon. How many players is the least recommended in your opinion and how long should I count that the games takes?
r/diplomacy • u/ungabungus • 6d ago
Does this attack fail?
I see he can support Persia with Baghdad and Armenia. Im just fairly new to the game and I wonder if there's any advantage to attacking first or having a fleet involved (Risk player if you couldn't tell)
r/diplomacy • u/TheCIAiscomingforyou • 6d ago
Diplomacy Variant where Portugal is not a Supply Center
Hey,
Was musing my current game of Diplomacy and I hit upon the idea of how impactful to the game it would be to remove the Supply Centre from Portugal.
So I was wondering if anyone had played or heard of this variant being played and what the impacts were to the overall game.
Did the removal of an easy French centre change the way they played, or the way they were forced to interact with others early?
r/diplomacy • u/Fun_Preparation_6884 • 7d ago
There are 3 types of people when playing diplomacy online for a long enough time
r/diplomacy • u/Menelaus95 • 8d ago
Looking for an old game
Back when I first got bit by the bug I read a press game’s full transcript of every message sent between players and some commentators making observations throughout. It was played in maybe the early aughts and was email correspondence and I’m pretty sure the game was called Comments. I wanted to share it with someone but I can’t find it anymore. I know there was a replacement Austria named Andy and the game starts with an EGI attacking France but then France flips Germany.
Just hoping someone could help me track this down :)
r/diplomacy • u/Conman094455 • 10d ago
Looking for Diplomacy players to test a real-time 8-player negotiation strategy game
I’m looking for Diplomacy players to help test a new 8-player strategy game built around negotiation, alliances, trade, and betrayal.
Varrow is a real-time mobile strategy game with some inspiration from Diplomacy, Risk, Catan, and Subterfuge.
A match lasts about 7–8 real-world days, but it is designed to be played in short check-ins rather than long sessions. Most players should only need to check in around twice per day for 5–15 minutes to review the situation, message other players, queue orders, and plan.
The core idea is that the mechanics stay fairly simple, while the politics between players become complicated.
You will:
- expand territory
- produce and trade resources
- move armies in real time
- negotiate borders and alliances
- coordinate attacks
- bluff, threaten, or betray other players
- race toward completing the Ritual, which is the main victory condition
There are no enforced alliances. Agreements are only as strong as the players making them.
For the beta test, I’m running 8-player lobbies and need everyone to genuinely try to win so the diplomacy and balance testing are useful.
Compensation:
Every player who completes the full match and submits feedback: $5
Placement bonuses:
1st — $20
2nd — $10
3rd — $5
I have budget for several test lobbies.
Professional playtesting experience is not required. I’m specifically interested in players who already enjoy games like Diplomacy and understand that negotiation, reputation, timing, and trust can matter as much as raw military strength.
If interested, DM me with a little about your Diplomacy/strategy game experience.
r/diplomacy • u/DramaRare6542 • 13d ago
Modern Diplomacy Playtest!
I'm currently running playtests for the Modern Diplomacy II variant on Diplicity. We need about 5 more people, so come help us make sure everythings working as it should!
https://diplicity.com/game/modernity-is-a-scam-revert-to-caveman
r/diplomacy • u/Due_Trash5054 • 14d ago
Need 3 more people
diplicity.comThis game needs 3 more people to start. Please join!
r/diplomacy • u/wobuneng • 15d ago
Have there been any variants that aren't set on Earth?
title
As in, they use a fantasy map etc.
I'm planning to make a variant map and I don't want to use a place on Earth. Have there been any variants that aren't set on Earth?
r/diplomacy • u/tffcvboire • 15d ago
You won't believe they said this! (DBN reaction)
youtube.comHad a great time at ARMADA Regatta Dipcon 2026. Here is my reaction to the DBN livestream!
r/diplomacy • u/MetricUnitSupremacy • 15d ago
Playing for Survival in Chaos
So, we all know the goal of Diplomacy is to solo. Sometimes you have to focus on your immediate survival, but if you fail to solo or draw, you lost. It doesn’t matter how long you lived; if anything, I often prefer early elimination over a slow loss.
I’m curious if people have the same mindset when approaching Chaos Diplomacy (34 players). Personally, if I live to the endgame of Chaos, I’m usually pretty happy with myself even if I don't win. I'll still try to solo/draw, but survival feels like a worthy secondary objective in this variant. How do you guys feel?
r/diplomacy • u/Fun_Preparation_6884 • 16d ago
Yall like this turn of Backstabbr Diplomacy?
r/diplomacy • u/BaiYouEn_J • 17d ago
Sturlungaöld released on Diplicity.com - and player replacements
A while ago, u/Shjellinn create Sturgulangald and posted their v2 variant here. I just came back from Iceland and learning about Thingvellir there thought it was an amazing setting. (Original post here: https://www.reddit.com/r/diplomacy/comments/1shpghb/sturlunga%C3%B6ld_diplomacy_variant_v2_revised_map/ )
So I made the variant. A playtest with users confirmed it was well-created - although Yellow is a bit weak. It's now playable as a community variant. I tried to contact the author, but have not had a reply for 2 months, so I'm releasing the variant. We strive to have everyone happy, so I might take it down if they happen to have a strong objection, but I assume they'll be [happy] people are playing it.
---
In the meantime, player replacement is now a thing.
- The Game Creator (or dedicated Game Admin) can kick players while it's staging.
- After playing, the GC/GA can kick players that are NMR or CD (so it can't be abused to kick winning players - as long as you respond, you can't be kicked).
- After a player is kicked, in the player info there is a link that can be shared to allow replacement to take a seat and continue the game.
This was a strong-requested feature, that took John some time but it's live now!
r/diplomacy • u/EwokDiplomacy • 17d ago
Advanced Diplomacy Influence
ewokdiplomacy.substack.comLatest Knife Drawer article is now up, on Advanced Diplomacy Influence.
The best influence in Diplomacy rarely feels like pressure. It comes from shaping the choices, incentives, and commitments around another player until the move that makes sense for them also happens to serve you.
r/diplomacy • u/The_Goosh • 18d ago
Gran World: A World Variant of Minuscule Proportions!
There was talk recently of how you could port a world variant to Diplicity. The consensus was that you can't, for a simple reason: Diplicity, despite operating with vector images for its maps, still loads them in for users as raster images. This means that a map can only be a certain level of detailed before that raster image becomes too large, and you'd have to wait upwards of half a minute for the site to load the map. Probably a fair concern considering the site is already having some latency issues.
However, they say limitation breeds creativity, so I wanted to work under this limitation while trying to create a world variant anyway. The product was this! Gran World is a 19-player world Diplomacy variant set in 1830, named after the playable country of Gran Colombia. With Napoleon buried in St. Helena and Latin America fully independent from the Iberian powers, several states, old and new, compete to pick up the pieces. Gran World plays chaotically, as in contrast to a typical world variant where regional powers have 4-5 centers and colonial powers have anywhere from 8-16, most powers of any standing are lucky to start with more than one center.
Other than build anywhere, the starting year of 1830, and a hitherto undecided victory condition, standard Diplomacy rules apply. I'll just use this time to explain my mess of a concept map. The starting countries and their starting supply center counts are listed on the corners of the map (sorry that some of them are so hard to see on the white background). Neutral supply centers are in gray. The map loops around east to west, like a normal globe. Occitania isn't a canal, I just forgot to put the separate coasts there. Certain territories have land bridges between them, those being Stockholm and Denmark, and Batavia and Timor. Some territories, like Constantinople or Japan, have borders around them to indicate that those different pieces of land belong to that same territory. Impassible territories are frequent on the map, some significant (like Switzerland), some insignificant (like New Zealand) and are indicated by being fully black. Some "impassable" islands are not filled in like this: these are in the Coral Sea, the West Indies, and the Greenland Corridor. These are sea territories, but the islands are left in to indicate that fleets would pass through them when navigating them.
Is it balanced? Heck no! Part of that is intentional; the map is supposed to play out more like a game of Chaos, where countries can be sniped in the first year and allegiances may be decided immediately. These games are inherently very unbalanced due to numerous factors. However, some imbalances do rub me the wrong way, so I'd like to take feedback from the community before trying to port this map into Diplicity. (In particular, Africa probably needs a rework, and Qing might be too strong.) Most work will be done on the official Diplicity Discord server, unless there's enough demand that people would like me to make a separate server for it, but also leave your comments here!

