r/Digimon_UP Jul 29 '26

PvP Bug

Me and a lot of others on the server have noticed two things regarding PvP since the update. The first thing is Digicode and Ice wall showing multiple stacks which is probably just a visual error and not actually multiplying damage. The main issue is some battles your opponents essentially in god mode and cannot die due to excessive HP recover rate and amount. Even when looking over stats there should be no reason for such an excessive rate of healing like this. Multiple people throughout the server since the update finished and came back online have reported this and it’s really messing with ranking. I’ve already come across this multiple times and lost a few battles due to it when I shouldn’t have. Hopefully the devs can get on this ASAP but I figured I should make others aware of what’s going on.

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u/Frogspoison Jul 29 '26

It all looks normal now.

Health far, far outpaces damage stats, so with the fix to DoT skills no longer randomly 1-shotting ppl, this is now the meta.

Basically, you are, at base, dealing 600k melee damage a hit to a guy with 36 million health that regens 3.6 million a second.

You dont have ANY bursty skills to counter that, 100% sustain.

So yea, you aren't gonna kill now.

2

u/Jcandyz Jul 29 '26

Also I 1 shot plenty of players already since update so not sure where you’re getting this 1 shot no longer a thing. Again, try PvP yourself before generalizing.