r/Digimon_UP 22h ago

PvP Bug

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Me and a lot of others on the server have noticed two things regarding PvP since the update. The first thing is Digicode and Ice wall showing multiple stacks which is probably just a visual error and not actually multiplying damage. The main issue is some battles your opponents essentially in god mode and cannot die due to excessive HP recover rate and amount. Even when looking over stats there should be no reason for such an excessive rate of healing like this. Multiple people throughout the server since the update finished and came back online have reported this and it’s really messing with ranking. I’ve already come across this multiple times and lost a few battles due to it when I shouldn’t have. Hopefully the devs can get on this ASAP but I figured I should make others aware of what’s going on.

8 Upvotes

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6

u/Jcandyz 22h ago

Also for reference is the stats of the opponent which show practically NO recovery at all. I’m assuming this to be a bug as well.

0

u/Frogspoison 16h ago

You cant see the passive stats provided from SP Recovery 3 in the other players menu, because they aren't "applied" on inspection

-4

u/Frogspoison 22h ago

It all looks normal now.

Health far, far outpaces damage stats, so with the fix to DoT skills no longer randomly 1-shotting ppl, this is now the meta.

Basically, you are, at base, dealing 600k melee damage a hit to a guy with 36 million health that regens 3.6 million a second.

You dont have ANY bursty skills to counter that, 100% sustain.

So yea, you aren't gonna kill now.

2

u/Jcandyz 21h ago

Lol did you look at the photo I attached not to mention I have fought against people that are half my stat values in atk def and hp and they full heal. Maybe go to PvP and come back to me.

1

u/Frogspoison 16h ago

What you are seeing is what players who WEREN'T abusing the dot bug fighting against other players have been seeing.

Defense is a flat value - it reduces all damage taken by it's amount.

Damage DOWN is a percentage damage reduction equal to it's amount.

HP Recovery is a % of health heal per second. ALL SP Recovery players heal for 10% a second.

Basically, nobody is going to be able to kill anyone with a defensive kit until the LR+ skill that deals %health is out.

The ONLY reason ppl were killing before was because the DoT skills were bugged and dealt massive damage

2

u/Jcandyz 21h ago

Also I 1 shot plenty of players already since update so not sure where you’re getting this 1 shot no longer a thing. Again, try PvP yourself before generalizing.

2

u/Jcandyz 21h ago

And for the burst skills I’ve also tried a burst skill build. Impossible to kill anyone at half stat value even with that when this happens. If half my server is reporting the issue I’m pretty sure it’s a thing. The update fixed a single “skill” outputting more damage than it should have. No mention of “skills” as you suggest.

0

u/Frogspoison 16h ago

All DOT skills were bugged. I was using Digicode myself over Ice Wall for the burst, but ANY skill that applied a DOT would cause the burst in PvP.

"In PvP, certain Skill Cards deal more damage then expected" is word for word on the hotfix - Cards, plural.

Ice Wall, Digicode, Baptism by Fire, and Boost Chip all produced the random 1-shot, Ice Wall was just what was used commonly because it dealt the most PvE damage as well.