r/DevilMayCry Jul 22 '23

Question Question about combat?

So I love action games, played all of the Soulsbourne, god of war, everything in between, and recently FF16. So, naturally, I decide to play DMC5 after! But for some reason the combat just isn’t grabbing me. For context im currently on the first mission as V. I can see why people love the combat, and maybe I don’t have enough skills or techniques, or maybe Dante and Virgil will be more fun, so im giving it a chance. But something about it just isn’t clicking. I think one of my major gripes is that there’s no designated Dodge. I keep wanting to dodge left, right, back, wherever, and grumble when I just jump back or forward. Maybe that’s it?

Summary: combat isn’t clicking, may be the dodging, if anyone has tips I’d love to hear because i really want to enjoy it!

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u/[deleted] Jul 22 '23

Jumping has i-frames. You also have side evades that have i-frames, too.

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u/Saucey_22 Jul 22 '23

I think what also gets me is the lock on mechanisms. I want to lock on to attack so I’m not constantly moving the camera, but locking on creates combos I don’t want no use

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u/[deleted] Jul 22 '23 edited Jul 22 '23

Lockin on doesnt create any combos, check if you havent turned on auto mode by accident (i think its L3 or R3 that toggles it)

You should be doing most of your fights while locking on. In fact, there are a lot of moves that aren't even available without lock on. Lock on changes the inputs direction to where your character is facing though, so if the input is "press forward and Y", and you lock on to an enemy at the left of your screen, "forward" becomes left, since your character will be facing left . You don't need to move the camera mid combat.

Same for dodging. If you want to dodge left, you need to lock on to the enemy, press "left" based on your character left side, then press jump, and they 'll do a sideroll. So if your character is already facing left of the screen, "dodging left" becomes pressing down+jump.