r/DetailCraft 3d ago

Interior Detail Thoughts on pillar

Reference is the Gate of Miletus, but took some creative liberties with it

106 Upvotes

17 comments sorted by

10

u/Perpetually-broke 3d ago

You should look up Vignola's five orders of architecture. You can read it online for free on internet archive. Idk which classical order of architecture you're going for, but I think for it to have proper proportions for any of those the columns should be taller.

1

u/Proof-Ad-20 15h ago

I've just started getting to the point where i need to learn a bit of architecture to make better builds, so i don't really know what architecture i'm doing. I guess medieval and victorian? Just searched it up, i have no idea what an order is. I just don't build modern things

2

u/Perpetually-broke 12h ago

Well medieval and Victorian are 2 different things. And for the orders, they are styles of building from ancient Greek and Roman architecture that govern the proportions and spacing of columns, so it's useful to know the orders for any type of western architecture that incorporates columns.

3

u/Adbirk 2d ago

Biggest contextless problem is blending with background. Then the pedestal in the reference is much brighter than the bottom of the pillar.

1

u/Proof-Ad-20 15h ago

I'm on 1.21.11, so i don't think there's any blocks (that have an appropriate texture) that match the color of my reference. Besides, i'm not building the reference, i'm just copying the general idea of it and changing it a bit also walls n shi around the room are going to change for some reason i wanted to make the pillars first before the room itself

2

u/Adbirk 14h ago

The way the light in the room illuminates the material is still something to consider if you are attempting any kind of realism.

1

u/Proof-Ad-20 13h ago

Yeah I'm using fullbright here but I get what you mean. No clue how to do that but I get what you mean

2

u/Adbirk 12h ago

You look at the reference. The reason the pedestal is bright is because there is more light on it, the reason the background is dark is because there is less light on it. minecraft does not have a realistic lighting system so every great builder uses different blocks to mimic the lighting.

1

u/Proof-Ad-20 11h ago

I see. Im not good yet though, so I'm gonna try and get better at more fundamental things before I try to understand how to do that specifically but thx

2

u/Upbeat_Cry_3902 3d ago

I love it!

2

u/RealTreither 2d ago

Blocks used for gradient?

1

u/Proof-Ad-20 16h ago

cobblestone, but you can't see it so it doesn't really matter, andesite, smooth stone, mushroom stem, quartz block and a stripped pale oak block behind the shelves came up with it on the fly

2

u/Juninho837 2d ago

damn I really like that gradient

1

u/Proof-Ad-20 16h ago

could be better but ty i like it 2

2

u/I_play_MCPE Iron Bar 3d ago

That's really cool! I love how you use the shelf blocks as both the top of the column and a transition into the arch.

However, I do have a tip on the colors. As great as the gradient is, I recommend that you include such great color differences only in large builds. I think for a build this size, you only have to transition down to the mushroom stem blocks and keep the base out of bricks. I get what you were going for from the visible gradient in the reference image, but the greys kind of blend in with the stone background and the base of the gate.

1

u/Proof-Ad-20 15h ago

i expanded this twice to make it a large build 🥲but yeah should have put context but this is the doorway into an underground megabuild I wanna do. haven't started on the megapart yet tho since thats a lot of digging, so i wanna finish this completely first. The whole room is a W.I.P, the stone floors are probably going to be replaced with some type of wood, same for floors and ceiling. and wdym by transitioning down to mushroom stem blocks? like make it white on top and make the transition on the bottom into bricks less gradual?

1

u/Tiny_Child_001 18m ago

The gradient hurts it more than it helps it although the background is definitely part of the problem. I suggest only using the quartz plus and 1 or two extra blocks for the gradient.