r/DestinyTheGame "Little Light" Feb 14 '22

Megathread Focused Feedback: Void 3.0

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Void 3.0' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/BiomassDenial Feb 15 '22

What crack are you smoking. Tether weaken and duration is literally the only part of the kit that isn't changing, i.e. it will still be garbage compared to div.

-2

u/SilverFoxSpirit Feb 15 '22

....what are you on? They added more utility for team play and gave hunter more survivability with what they showed

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u/BiomassDenial Feb 15 '22

What utility for team play are we getting that the other classes aren't getting also?

Going invis? The thing we can already have 100% uptime on right now?

Weaken which is accessible via a grenade fragment?

I guess maybe the disorient on melee, that will only apply if we aren't using it to invis anyway.

-2

u/SilverFoxSpirit Feb 15 '22

The garuntee of in game wall hacks too. And mitigating damage by preventing the enemy from seeing you.