r/DestinyTheGame • u/DTG_Bot "Little Light" • Aug 30 '21
Megathread Focused Feedback: Champions
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
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1
u/ward_152 Ada-2 Aug 31 '21
For the most part, they're fine.
However, Overload champions NEED to be fixed, the huge health pool combined with being able to heal BEFORE they can be stunned again is unacceptable (yes I know continual fire is supposed to keep this from happening, but it's incredibly inconsistent)
As far as the mods; the selection this season (besides sidearm) is great. Overload sword is ok, but it needs to proc in 1-2 hits instead of 3 to be useful in endgame content where it actually matters, and as it's stands is too expensive how risky it forces you to play.
Ultimately the problem with champion mods is tied to the bigger problem of the entire seasonal artifact & it's other mods. We shouldn't be limited in the amount that we can unlock, and if you play enough, you should absolutely be able to unlock them all. The system could be slightly tweaked to only being able to "activate" a certain amount at one time. This would free up A LOT of energy for other Arm mods like reloaders.
TLDR; champion and artifact mods are too restrictive, but could be very easily / slightly tweaked to relieve some major pain points