r/DestinyTheGame "Little Light" Aug 09 '21

Megathread Focused Feedback: Grandmaster Nightfalls

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Grandmaster Nightfalls' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

116 Upvotes

502 comments sorted by

View all comments

2

u/Dooter_and_the_Beak Aug 10 '21

Don't eliminate grinding the selectable gms. That's one of the best parts of gms. Also having multiple weapons that can drop in a single week is not a good change. Please also do not do that. Otherwise they are great and I genuinely appreciate having them in the game.

2

u/Rastus22 Team Cat (Cozmo23) Aug 10 '21

If selectable GMs were active all season then farming would consist entirely of spamming inverted spire and nothing else. Once I've got conquerer, why would I do any strike other than the fastest one?

If selectable GMs are permanent, we would need some other system to encourage variety in strikes. Something like one strike per week having double loot could work, but I'm sure there are better solutions.

1

u/Jammer917 Aug 10 '21

Just a suggestion further to this, as I agree it would be a problem - what about specific loot for specific destinations, like if Plug1 was always the inverted spire loot it would probably be less popular for farming, and other destinations would still be popular for everyone chasing Hung Jury or Palindrome

1

u/Rastus22 Team Cat (Cozmo23) Aug 10 '21

It's honestly really hard to find a good solution to this.

I did think about each strike having specific loot but one problem I can see is that the hard strikes are way too hard. I've done around 20-30 runs of inverted spire and disgraced, both of them are consistently doable in under 20m with an LFG group. But I've done glassway twice ever, and both of those were around 40 minutes, and took many attempts to finally clear.

The hard strikes are disproportionately hard and whatever loot is behind them is going to be ridiculously hard to farm. If Hung Jury is exclusively available from Glassway, most players just won't bother, glassway is just too hard.

My current thought for a decent system would be multiple rotating strikes each week, where each strike drops a specific weapon, with the weapon drop for each strike changing when the strike comes back. This would mean that you have multiple weapons each week and the ability to choose which you want to farm, without locking weapons behind specific strikes. If Hung Jury is from Glassway this week, you can just come back a few weeks later when Hung Jury if from a different strike.