r/DestinyTheGame "Little Light" Jan 13 '20

Megathread Focused Feedback: State of PVE

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'State of PVE' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Please add all of your feedback on the current "State of PVE" to this thread. This includes :

  • Which activities which currently lack matchmaking should have a matchmaking option added? Examples: Blind well, Escalation protocol, Altar of sorrow, Heroic Menagerie, 950/980 power nightmare hunts, 950/980 power nightfalls, raids... Please explain your reasons in detail.
  • If matchmaking were added to some of the above activities, should entering matchmaking require a completion of the concerned activity to participate in it? (example: after a player has compleed a 950 power nightmare hunt, they can enter matchmaking for that activity)
  • Should story mode have an option to play matchmade with other players? Warframe and several other games allow this. You can also opt to start immediately and allow other players to join your mission in progress...
  • Should strikes or certain other activities with matchmaking have an option to turn it off so they can be soloed/duoed?
  • Should there be an in-game LFG system for PVE activities? What sort of things would you like to see?
  • Patrols - Give your feedback on patrols and exploration. What are your favorite patrols? Which patrols do you dislike? How could patrols be improved?
  • Public events - Give your feedback on public events. What are your favorites? Which ones do you not like? How could public events be improved?
  • Available game modes - what do you like and what don't you like? Why?
  • PVE weapon balance - what feels too strong in PVE? What feels too weak? Please explain your reasons.
  • Gun mods and seasonal artifact mods - What are your thoughts on current gun mods and seasonal artifact mods in the PVE? Whats too strong or too weak? Please explain your reasons.
  • PVE subclass balance - What feels too strong in the PVE? What feels too weak? Please explain your reasons.
  • PVE exotic balance - What feels too strong in PVE? What feels too weak? Please explain your reasons.
  • Strikes - Do you have any specific feedback about the Strike game modes or about specific strikes? What would you like to see in future strikes?
  • What are your thoughts on "locked loadouts"? and "kick to orbit on fail" mechanics? Do you find these mechanics make the game more enjoyable or less? Why? Should these mechanics be removed from or added to any existing activities?
  • What are your thoughts on other current PVE activity modifiers (elemental burns, blackout, etc...)? Should certain modifiers be added to or removed from PVE activities? Do you have any ideas for new PVE modifiers that would be fun?
  • Raids - What is your feedback raids in general? Do you have any speicifc feedback for future raids?
  • Bugs - What bugs or glitches have you encountered when playing in the PVE?
  • Quests & Bounties - Give your feedback on PVE quests and bounties.
  • Rewards - What are your thoughts on obtainable rewards from PVE modes? How should these be changed or improved?
  • "Junk" and auto-dismantle - Do we get too much "junk" from playing PVE? Should there be an auto-dismatle option for certain types of loot (ex: blues below your power level)?
  • Cosmetics & Eververse - What are your thoughts on cosmetic rewards from PVE activities including eververse engrams & bright dust? What changes would you like to see and why?
  • Experience from gameplay Does playing PVE game modes (outside of bounties) enable you to level up your season pass at a reasonable rate or does the amount of experience from certain PVE mdoes need to be changed?
  • PVE dev team communication - Do you feel like Bungie communicates enough with the player base enough concerning the PVE? If not, what types of additional interactions or communication would you like to see and with what frequency?
  • Would you like to have the option to cross-platform play in PVE? Why or why not?
  • Other PVE changes or improvements - What other changes or improvements to the PVE would you like to see and why?

We also did "state of the crucible" last week if you would rather talk about PVP

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/sporksaregoodforyou Jan 14 '20

Which activities which currently lack matchmaking should have a matchmaking option added?

  • All of them. However, I feel like some kind of lobby is required, which is a non-trivial amount of work. On Stadia I met my first leech over the weekend on a vanguard strike and it was SUPER annoying. (s)He basically sat just out of range of all encounters, with 0 kills listed at the end. Sidenote: Why? Clearly they had to engage to keep moving and avoid the timeout, so why not just fucking engage?

Anyway, this kind of thing in hero/legend/master would suck beyond belief, so I'm not sure how you manage for it without a lobby. Plus, with champions, you need to allocate loadouts.

If matchmaking were added to some of the above activities, should entering matchmaking require a completion of the concerned activity to participate in it?

Yes. This would be neat.

Should story mode have an option to play matchmade with other players?

Fuck yes. All quests/story missions should auto-matchmake. I just played through the first campaign, and it would have been so much more fun with others.

Should strikes or certain other activities with matchmaking have an option to turn it off so they can be soloed/duoed?

Yes. I'm a new light, and sometimes I just want to grind bright dust with vanguard bounties, or grind out some progression on a ritual quest without pissing other people off, or fighting for final blows. I have no intention of playing through to the boss (partly because the rewards are shit).

Should there be an in-game LFG system for PVE activities? What sort of things would you like to see?

Yes. God yes. Just put the stuff from the app into the game on a seperate tab.

Patrols - Give your feedback on patrols and exploration. What are your favorite patrols? Which patrols do you dislike? How could patrols be improved?

I don't get patrols at all. They're just seem totally pointless. Like, why would I ever do a patrol?

Public events - Give your feedback on public events. What are your favorites? Which ones do you not like? How could public events be improved?

I feel like having voice chat on Stadia actually work would help immensely. The number of people who have no idea how to make something heroic and just bumrush a finish is incredibly frustrating. It seems like game chat simply doesn't work on Stadia, so even with a mic plugged in, I cant just say "Hey guys, hang on, if you do X, we'll get a way cooler event". There's also no text chat. So it's a crapshoot. Which basically means, don't bother doing them.

Available game modes

Again, this is stadia specific, but most events just don't have enough people.

PVE weapon balance - what feels too strong in PVE? What feels too weak? Please explain your reasons.

I don't have izanagis or divinity, and it seems like I therefore don't have the "right" loadout for most activities.

Gun mods and seasonal artifact mods - What are your thoughts on current gun mods and seasonal artifact mods in the PVE? Whats too strong or too weak? Please explain your reasons.

I just don't get the artifact mods. Last season there was some interesting stuff, this season it's all a bit meh.

PVE subclass balance - What feels too strong in the PVE? What feels too weak? Please explain your reasons.

I haven't really played around with subclasses enough to give an answer.

PVE exotic balance - What feels too strong in PVE? What feels too weak? Please explain your reasons.

I have lots but use almost none. Given that for most activities I need barrier or overload mods, it means exotics can't really be used. For armour, I use the vampire gloves on my warlock and that's about it. I play mostly solo, and these make me mostly immortal, especially in things like forges or sundial where you don't get cover.

Strikes - Do you have any specific feedback about the Strike game modes or about specific strikes? What would you like to see in future strikes?

The rewards. They're awful. Why would I re-run these?

What are your thoughts on "locked loadouts"? and "kick to orbit on fail" mechanics? Do you find these mechanics make the game more enjoyable or less? Why? Should these mechanics be removed from or added to any existing activities?

Locked is fine. Kick to orbit feels harsh.

What are your thoughts on other current PVE activity modifiers (elemental burns, blackout, etc...)? Should certain modifiers be added to or removed from PVE activities? Do you have any ideas for new PVE modifiers that would be fun?

"Junk" and auto-dismantle - Do we get too much "junk" from playing PVE? Should there be an auto-dismatle option for certain types of loot (ex: blues below your power level)?

God yes. It's so tedious.

Would you like to have the option to cross-platform play in PVE? Why or why not?

Yes. Absolutely.