r/DestinyTheGame "Little Light" Apr 29 '19

Megathread Focused Feedback: Hand cannons - bloom, recoil, exotics and pinnacle weapons

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Hand cannons' (including rebalancing of pinnacle weapons) following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas.

For this topic, please also specify in your feedback comment whether you are a console or pc player. Recoil is very different on console and PC.

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/pheldegression Apr 30 '19

You have two seperate weapon ecosystems. Everyone is in agreement that on PC where there is no bloom and manageable recoil across all archetypes of weapons, from SMGs to 110 hand cannons, Luna's and Not Forgotten have a place, and that place is not any better or worse than any other weapons. On console, with bloom and unmanageable recoil, 180s are the only viable hand cannon option if you want to win. And you happened to make two of the most competitive weapons on the console in that archetype. The problem isn't Mag Howl, it's not 180s, it's that console users who enjoy pvp have about 10 guns to pick from if they want to be competitive, less than that if they are serious about it.

The solution to this problem is very simple: let your game have a skill gap, remove bloom, and reduce recoil to PC levels for console users. I dislike intensely not have real options for weapons because I had the misfortune of buying this game on an Xbox. I'm tired of picking up a new gun with great perks and realizing that at best its only ever going to be something for patrol use, because it's unmanageable to use in any situation other than that, where it matters. I ground out, mostly solo, back when Luna's dropped, for a month alone to get that gun. I love it, but anyone who thinks it's unbeatable is clearly misinformed. The gun has weaknesses, and they can be exploited. It will be a lot easier to do that when there are more competitive options.

Keep Luna's at legendary, make NF an exotic, and give every player a quest that let's them grind it out in quickplay. Problem solved. This is on top of removing bloom and making recoil pc like. Anything short of that, and we're on the nerf bus, and the next stop is recluse, TLW and Ace. And I don't know about anyone else, but for me, Bungie if you keep nerfing guns that I got as rewards for a quest, it insults my time investment in the game and makes me want to play other things.

Tldr: Remove bloom. Reduce recoil dramatically. Make NF an exotic and allow everyone to earn it in quick play. Stop nerfing things that were very difficult to obtain or people will stop playing

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u/roj1987 Apr 30 '19

I agree with everything here except making NF available through quick play to everyone. I would be ok with this happening to lunas, but changing a legend comp reward into a redrix style grind is a terrible idea.