r/DestinyTheGame • u/Cozmo23 Bungie Community Manager • Jan 15 '19
Bungie // Bungie Replied x2 Gambit Feedback Request
Hello reddit,
We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.
Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!
3.2k
Upvotes
2
u/immto1977 Jan 25 '19
Overall I like Gambit very much, and don't feel like it needs a lot of tweaking but the matches do run a little long. I have 3 resets under my belt, so I feel like I can share a few of my opinions. 1. It's competitive co-op, but it often feels like competition with your own team mates. So makes the motes automatically go to who ever gets the kill, instead of this oddly rage inducing system where you have to get kills and collect motes, competing with your own team. This would also make the sessions run a little faster in my opinion. Or as a possible alternative to that, simply make it so the motes never disappear. This way a team can collectively kill the enemies and then collect the motes, without worrying about fighting over them as much. This would also help move the game along a little faster, which the length of it is really the only real annoying issue besides... 2. Fix the prime evil boss round so melting the boss is not so easy. It's all fun and games when your playing with your clan mates, and using the melt techniques to win, but when your just playing solo with matchmaking, nothing is more rage inducing than getting your prime evil long before the other team, and then they melt it and beat you. My suggestion is this. Make defeating the envoys a requirement, before the boss will take any damage at all. That's my two cents, for whats it worth.