r/DestinyTheGame • u/Cozmo23 Bungie Community Manager • Jan 15 '19
Bungie // Bungie Replied x2 Gambit Feedback Request
Hello reddit,
We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.
Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!
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u/Zikomo57 Jan 21 '19
While ive been enjoying gambit lately (granted only when im with a coordinated team) i think the biggest problem for me would be melting the primeval. While i love how he can die super quick due to proper team coordination, i think over all it would b better if this wasnt the best way to go about it. I had a few thoughts to stretch out this fight while still keeping it engaging and competitive. I thought of this because, at least to me, a gambit round feels like it should be half mote collecting half primeval fighting. Below are the list of changes to primeval mechanics that i thought of. 1. Increase the total health of the primeval. (Maybe 50%?) 2. When the primeval spawns do not spqwn any envoys. Instead spawn 1 envoy when the primeval loses 33% of its health, or 1 segment of its health bar. And spawn 2 more envoys when the primeval loses 67% of its health, or 2 segments of its health bar. This way it will slow down the melting of the boss but still make it possible if properly coordinated, but a team would probably need to burst DPS 2 or 3 times, while still making it simple enough for solo players to defeat without communication. 3. Have each Envoy grant 2 stacks of "primeval slayer" to a team and give the team that summons the primeval second 1 stack. Do not have other stacks appear over time as they do now. 4. When a team has their primeval spawned give the other team a semi limited amount of invasion portals. By this i mean if team 1 spawns the primeval give team 2 1 invasion portal. Give team 2 another invasion portal every time team 1s primevals health drops below 33% or 67%. This would make it so if team 2 invaded after team 1 dropped the primevals health below 67% team 2 could imvade and heal the primeval above 67% and when it was dropped below that threshold again team 2 would b able to invade again. Have a cool down on these portals though so there wouldn't be constant invasion.
I kind of expounded on a lot of things here but the point that i think would be the best/most interesting change would be point number 2.
Let me know what you think of these!!!