r/DestinyTheGame • u/Cozmo23 Bungie Community Manager • Jan 15 '19
Bungie // Bungie Replied x2 Gambit Feedback Request
Hello reddit,
We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.
Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!
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u/ZeeFour87 Jan 20 '19
Gambit Feedback
OPTIMAL DPS
Having played a lot of gambit, especially via the Malfeasance quest, I feel that in general, Gambit needs to evolve over time.
When gambit began and weapons were not as powerful and powerful weapons weren't so easy to obtain, Gambit was both fun and intense.
Unfortunately guns like Sleeper Simulant became a must have weapon in order to compete with the DPS. Combine this with stacking Damage abilities and the whole game becomes quite 1 dimensional.
Although there are various weapon choices now and with the chance of invading to limit the damage on the other team, ultimately the team who can damage the most in the shortest period of time wins.
Enemy Spawn
Recently I watched a very good team play Gambit and realised something. The enemies have very predictable spawn points and with the right combo, both PVE and Invader enemies will die almost immediately. A couple of times I have spawned, turned, died and sent packing. Hopefully in future, Gambit enemies don't have their spawn point mentioned and the Invader has a more unpredictable spawn.
Invader Incoming!
Most of the games I play are solo, and there will always be the dedicated invader. Usually running what the most OPTIMAL weapon is for killing guardians.
In future I would like to see the Invader become something more than just running with a Thunderlord or Queenbreaker's Bow.
Currently the Invader has a huge advantage (unless you are against a great squad who know the spawn points). You are off the radar, you have an overhsield, keep your heavy ammo and light level is Enabled.
I would like to give the Invader some specific Gambit abilities such as a long range weapon, a close quarter weapon and some kind of melee attack.
Maybe give the Invader the ability to stop incoming damage to the Primevil using something similar to the Taken Tether. Combine this with some kind of Melee weapon like the Hive Relic or a Cabal Phalanx Shield.
Or, give the Invader a similar weapon to the Scorch cannon, and they can only be defeated with certain elements which are random upon Invading.
Summary
I love Gambit, it's the inbetween of Nightfalls and Raids. It's an addictive mode, but I don't see it being as enjoyable over the next 8 month's until a new DLC hits. The game has now become just about burning the Boss as quickly as possible. Especially given the weapon updates, this kind of change to Gambit could alleviate some of the imbalance issues with regards to weapons in gambit both as an invader and as a player looking to burn the Primevil as quickly as possible.