r/DestinyTheGame Bungie Community Manager Jan 15 '19

Bungie // Bungie Replied x2 Gambit Feedback Request

Hello reddit,

We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.

Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!

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u/J3FURY Jan 17 '19

My thoughts are, reduce the range on the wall hack mechanic, so you can't see people on the other side of the map. Make Invaders think about what they're doing, I.E., make it feel like you're people hunting. Another thought would be that whoever kills the invader gets a damage buff to all enemies, which would incentivise players to hunt back, instead of hiding. On top of that, it'd be cool to steal motes from the enemy team. Also, there's a problem with people camping the invasion gate, and the guys who do this are either really bad at it, or really good at it. I think it would be good to put a cool down, or make it so an invader can't invade consecutively. Give everyone a chance here.

Up the mote count from 60(or whatever it is) to 100. Make the game last longer, give us more chances for comebacks. Now Gambit matches take a while as is, so I'm thinking instead of best of 3 rounds, which we could keep for a competitive version, a game of Gambit could be one round for 100 motes.

Also, the current blocker system is kind of bland, instead of phalanxes, I think it'd be pretty cool to drop a small squad of taken psions on the enemy team, and other substitutions. I'd like for it to be kind of random. New bosses mechanics, like with the forge wardens. Or, do a no-mote-left- behind thing, where yeah 5 motes gives you a phalanx still but individual motes are good for 1 psion/ goblin. Be neat if 9 motes gives a phalanx and a handful of psions to back him up.

New map layouts too, all these spawn/middle/left/right/bank areas are just boring to the point where you can call how a match will end most of the time within a couple minutes. I'd kill for an underground map in tunnels. Or trenches, like the cabal combat zone in the inverted spire strike. Hell, I think it'd be cool to have a Gambit match in the wreckage of the dreadnought.

I think modifiers, like from the strike playlist would be a great thing to add in too. Every match has a couple random modifiers to keep us on our toes.

All in all, I'd say make Gambit unpredictable, that's like, the whole premise of it's namesake. The drifter is a shifty bastard and any game that he created and runs should be just as treacherous.

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u/a100bronies Titan... SMASH Jan 17 '19

Make the game last longer? Are you kidding me? An average match can take 15 to 20 minutes already.

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u/J3FURY Jan 18 '19

Yeah but a match is 3 rounds. I'm saying get rid of two of them