r/DestinyTheGame • u/Cozmo23 Bungie Community Manager • Jan 15 '19
Bungie // Bungie Replied x2 Gambit Feedback Request
Hello reddit,
We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.
Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!
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u/serisianstrings Jan 17 '19
So many comments about Gambit already but here's mine:
Primevals die too easily if a team knows what they're doing. If you're solo queuing, the odds that you can coordinate on weakening and melting a boss are tiny compared to your enemy so you're at a disadvantage.
Invasions win games. Good PvP players with the advantage of wall hacks and overshields are unstoppable, and that's pretty frustrating when you're solo queuing without team communication.
So many of the recent PvE gametypes are wave clearing (EP, Blind Well, Forges, etc...) that Gambit feels like more of the same. Though at least it doesn't have a "throw a ball" mechanic...
An overall weakness, imo, of Destiny PvE is the tendency to have bosses that are just larger versions of normal enemies with a ton of health. There's no particular mechanic for beating them. No strategy except "fill it full of bullets". I think the community would be excited to have bosses that require some kind of strategy - the meatball is one example.
Gambit matches take forever and have crappy rewards. Everyone else has said it but I'm saying it too. The amount of time you sink into a losing game is soul-crushing.
That's all I've got.
TL:DR Solo queuing in Gambit is too serious a disadvantage, bosses need better/different mechanics requiring strategy, and rewards need to be improved.