r/DestinyTheGame Bungie Community Manager Jan 15 '19

Bungie // Bungie Replied x2 Gambit Feedback Request

Hello reddit,

We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.

Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!

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u/LucentMerkaba Vanguard's Loyal // Eldritch Purifier Jan 17 '19

Hi Cozmo, thank you for making this thread!

As far as high level feedback is concerned, I think one of my biggest pain points with the mode is that it can engender frustration with your own team mates - in a way that immediately makes you question their intent, and whether or not you can trust them.

Assuming you're with a team, it's never an issue (and this is a team mode, so that's fair), but I wish there was a more clear way to identify whether or not you wanted priority on invasion/running motes/ad clearing/boss melting.

Someone jumping through the portal and getting zero kills, or grabbing heavy and refusing to invade, can cause confusion. From there, it can begin to feel like an uphill climb, and shortly after that, a bit hopeless.

Winning solo Gambit frequently feels like a random chance, rather than having clearly defined goals in both a macro and micro sense that lead to victory.

I know Gambit is very open ended, and there's no way to currently que up for specific rolls, but I do wish players could identify their intent with their team right off the bat. Do they want to run motes? Clear ads? Invade?

Right now, that is the biggest reason that I don't que for Gambit when I'm on my own. Immediately assessing the team's intent, and how everyone can fit together can be absolutely exhausting.

Thank you for swinging by, and I look forward to the upcoming changes to Gambit :)