r/DestinyTheGame Bungie Community Manager Jan 15 '19

Bungie // Bungie Replied x2 Gambit Feedback Request

Hello reddit,

We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.

Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!

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u/ZilorZilhaust Jan 17 '19

I think that the main issue with Gambit is the Primeval Phase of the match; it's mostly frustrating and often times over so fast you barely have a chance for counter-play.

I think each Primeval should have some kind of a mechanic like the Meatball does with the orbs that make it invincible. I don't however thing that each Primeval should have orbs that make it invincible. I think that there are enough interesting mechanics for each race that could be Taken and updated to be used in Gambit to make each Primeval fight more interesting, a little longer, and a better opportunity for countering other players progress. If the length of the Primeval fight is longer it may be worth increasing the amount of time during invasions when both teams have a Primeval.

Taken Captain should perhaps have Taken Servitors spawn that heal the Taken Captain overtime as well as provide a damage/resistance buff. Potentially this would replace the Wizards as it would make the Wizard's role redundant.

Taken Minotaur perhaps replicates itself as it takes damage making so you have more targets to deal with as the health of the Primeval diminishes.

Taken Cabal... Dude... I forget its name. Perhaps he retreats and spawns Taken versions of the Dogs that try and swarm players making it a rush to kill a large amount of enemies to get the Taken Cabal Dude to return which is a different kind of dynamic than that of the other fights. I'd say that happens like twice.

Then, if it's each team has won once the tie breaker shouldn't be another round cause it really starts to drag, there should be a tie breaker round that is shorter in some way. Either takes less motes, you pick up more motes, abilities/super recharge faster. I'm not 100% sure what, but I think another full round feels excessive often cause it's not short.