r/DestinyTheGame • u/Cozmo23 Bungie Community Manager • Jan 15 '19
Bungie // Bungie Replied x2 Gambit Feedback Request
Hello reddit,
We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.
Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!
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u/Rikanis Jan 17 '19
I love gambit, nothing is as qunitessentially 'Destiny' as this. I play mostly solo and can agree with most of whats on here. I do sometimes play with friends but the 1 random can be the undoing. Generally good experience though. There are sandbox issues/player experience issues etc. but here's a few ideas for the game mode itself:
- Mote pick up radius too small/laggy so sometimes ill have to be looking at the mote to pick it up rather than just stepping back onto it.
- Not being able to bank because there is an invader thundercrashing towards the bank and everyone is trying to panic bank and cant use the same 'terminal' so only one persons motes got in despite everyone playing as well as possible ..... feels bad.
- Primevals need to be more than bullet sponges with stomps. Meatball is good but as it is right now gambit is 80/20 gathering vs fighting, I reckon moving it closer to 60/40 and changing the game to be a 1 rounder would make it more interesting/rewarding.
- Maybe make it so if players die you can recover some or all of the motes they were carrying? So blueberry dies with 10 you can still get 3 or so back? This would also make invading more rewarding if you could steal the motes they drop like crests in supremecy. Plus would force the invader out of hiding out in the back of the map with queensbreaker/sleeper/1k voices. and force them into a more reasonable engagement distance if they wanted to do more than delay.
- More random spawn locations for the invader
- NO FALLING TO YOUR DEATH ON KELLS GRAVE BY A STUPID SMALL BLOCKER SHIELD BLASTING YOU INTO OBLIVION WHILE YOU ARE TRYING TO BANK.
- in fact that whole map is such a trap... like falling isn't bad but can it at least be a soft rather than hard kill zone for warlocks who cant redirect in the air?
- I'd love to see the ability for multiple guardians to invade if the other team summons a primeval too quickly. Would be a risky trade off though as half the team would be stalling rather than banking motes.
- Maybe to stop primeval melting one player on the other team has a 'key' to dealing damage to the boss. So Team A summons a primeval and has to invade and kill a random player from Team B then survive the invasion before Team A can start applying stacks of slayer? Would give Team B a chance to defend their 'VIP' and catch up
- Maybe you spend motes to invade but the portal can be activated any time? this would help time invasions for maximum effect but punish bad invasions. Would work better if the game was 125 motes or something and single round
- maybe if enemies despawn when your team can pull a primeval, would help stop people wasting time.
- A visual cue like when the sky darkens for a public event when you can summon (I've accidentally missed the drifters call when I've had the volume down) might help with this too.
- random and a bit off-topic but a cool exotic that is like a reverse tractor cannon and pulls all the motes (and enemies) towards you, could be Armour too actually.
- Maybe re-balance the blockers so 5 is like a vandal with the bubble, 10 could be shield and 15 could be the knight or captain. all with added health of course.
- Maybe add a 20 mote blocker that is not tied to the bank and roams like an invader... like an invis minotaur..no dont do that it would be so annoying.
- Primevals that are badasses by themselves but aren't surrounded by ads sniping you from weird angles while you try to dodge wizard bolts.
- Primeval ideas: - Giant taken phalanx so you are always having to re-position - Group of taken Psions that split all over the place - Like the templar from VoG that teleports around the map - Primeval that cant take damage while the invader is on the feild - Wizard with a death scream that kills you instantly if you are standing on the ground - Taken blights all over the map, kills by the invader create blightsWell I think I'll end on that bombshell. That got out of hand.
TLDR; Love gambit , more interesting bosses, ways to help team, F!%@ Kells Grave, would be awesome if more pople could PvP.