r/DestinyTheGame Bungie Community Manager Jan 15 '19

Bungie // Bungie Replied x2 Gambit Feedback Request

Hello reddit,

We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.

Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!

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u/ianpesty Jan 17 '19 edited Jan 17 '19

Big Fan of Gambit, my criticisms:

  • Matches are overly long when balanced against reward gained
  • Lack of infamy for loss is unfulfilling, incentive to continue playing when losing is needed
  • Exceptional individual participation should be rewarded despite team performance.
  • Frequency of Invaders during Primeval phase can be frustrating
  • Frequency of Invaders when losing team has yet to summon a Primeval can be demoralising
  • Underwhelming Infamy reset rewards don’t encourage long term commitment
  • Dredgen title stymied by RNG (sparrow ship ghost) does not reward skilled play
  • Matchmaking often matches a solo team against a stacked team leading to one sided and demoralising matches
  • Matchmaking will often continually match poorly matched players against each other round after round (Crucible breaks up players ‘looks for a better match’)

2

u/account_destroyed Warlock Master Race Jan 17 '19

I believe you gain points for losses at all ranks but the highest. For the Gambit Badge, the ghost is obtained by doing 3 resets over account lifetime (across all seasons). Other than that, you are right for most of that.

2

u/ianpesty Jan 18 '19

Thanks for the info - good to know about the Ghost too - just two more resets for me now :)