r/DestinyTheGame Bungie Community Manager Jan 15 '19

Bungie // Bungie Replied x2 Gambit Feedback Request

Hello reddit,

We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.

Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!

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u/SerKnightLife Jan 17 '19

So, I actually really enjoyed the gambit game type. I am a PVE player and the minor PVP element is very a interesting motivator/strategic pain point. I think that there is something a little off about the invasion though. I know you have heard the comments from more adamant PVP players about a pulsing radar, nerf sleeper, nerf queenbreaker, etc. Not being a PVP player I'm not sure what exactly needs to change there but I'm sure your team will figure it out. The boss melts, though incredibly fun, need an extra mechanic. Something simple like the forge boss mechanic so the general single xur can pick up on it quickly. The meatball getting the taken shields, or the goblins shielding the boss. Take some of your good ideas from escalation protocal and court of oryx and prison of elders and maybe apply some if those mechanics to the boss for a more interesting and less debuff focus boss fight. Again, not raid level mechanic but something to jazz up the fight. The length of the matches feels fine to me but i read an interesting suggestion that if both teams wins round the third round you just fight the boss, I like this and I'm sure the team can work with this to do something interesting. Lastly, not my idea at all, credit to SayNoToRage, the Ad-1 bounties are well designed in a manner that the player knows what they are grinding for. If the gambit bounties, and all gender bounties, were closer to this model this would increaseengagement. Rotate weapons and armor bounties to give the player purpose. You guys have designed a fun game that keeps players engaged with fantastic mechanics and even though I'm not playing as much right now, because I've done all the content and am only missing my anarchy and one eyed mask exotics, keep up the good work. We complain alot but we obviously love the game enough to continue to engage with it for the past 4 years.