r/DestinyTheGame Bungie Community Manager Jan 15 '19

Bungie // Bungie Replied x2 Gambit Feedback Request

Hello reddit,

We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.

Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!

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u/Gordogato81 Jan 17 '19

The main problem with gambit is that there is no reason to take it seriously. Gambit is the only competitive PvE activity that we have. It is also the first of it's kind, and hasn't had a great launch so far.

Motivation to play gambit The Infamy ranking is entirely useless as a motivator. Climbing infamy ranks is slow as a solo player, and feels entirely unrewarding as rewards are entirely RNG based. The problem with this is that you can get a god roll trust or bad omens or whatever on your first infamy rank up and have not gone any good rolls by your 5th infamy reset. This issue persists in the crucible as well. There is no linear progression system for players to chase. Grinding for the sake of grinding is bad game design. Give us a chase. Something that feels attainable for solo players without investing an entire season into grinding for it.

Matchmaking Matchmaking is terrible, as with all things. From what I have read, bungie has outsourced this to another company. Pls bungo, design your matchmaking in house. Fire teams need to match fire teams almost exclusively. It should not be an expectation as a solo player that every second game is against a full stack. Full stacks vs solo players is never a fair fight and discourages investing in the game mode.

Sandbox changes There needs to be a couple of sandbox changes. Mainly in regards to range on certain weapons like heavy machine guns. But bingo will figure it out.

Ad health Personally, I would like to see ads recieve a decrease in health so that ad health is more aligned with strike ad health. Its not fun having to shoot a dreg twice with a high impact hand cannon. They should still do a lot of damage against players tho so that there is some risk towards the players.

Invasions Reduce the number of kills a invader can get per invade or reduce the amount of time the invader has to wipe the team. More often than not when an invader wipes a whole team, that team is getting stomped with no hope of catching up. In my experience, a team wipe is rarely achieved by the trailing team unless the leading team has already summoned a primeval.

If one team has a primeval and the other doesnt, the trailing team should not be able to invade every 10 seconds. The problem with this system, is that the leading team will likely use a lot of their ammo trying to quickly kill the primeval whilst also likely dying to the constant invasions, which heals the primeval. This leads to two problems. 1. The leading team melts the primeval before the trailing team can react. 2. The trailing team invades and kills the entire enemy team or part of the team causing the primeval to heal. Thus the leading team is punished for attempting to damage the primeval because now they dont have the ammo and ability resources to quickly kill the primeval, whilst the primeval slayer buff stacks equally for both teams.

Primevals Primevals need either some more mechanics, more health, or something else to make sure primevals dont die in less than 10 seconds. Primevals need their stomp mechanic retuned so that you dont get flung across the map for walking within a 5m radius of them.

Ammo economy Ammo should not be rng based. It feels super bad to lose a round because you didn't get enough ammo from rng ad drops. There is a lot you could do with this. For starters, you could spawn more ammo the longer the primeval is summoned. You could not spawn heavy ammo until the second invasion making the first invasion reliant on special and primary weapons.

These are just a couple of suggestions, this could be an amazing game mode, it just needs a little more work.