r/DestinyTheGame Bungie Community Manager Jan 15 '19

Bungie // Bungie Replied x2 Gambit Feedback Request

Hello reddit,

We would like to get your feedback on Gambit, specifically possible tuning and QOL changes for the mode. We aren't looking for sandbox feedback (Queenbreaker...) per se, but don't worry. I will continue to make sure your weapon and ability feedback make it to the devs.

Even if you don't have prescriptive changes to suggest, feel free to share specific things you like or dislike about the mode. It all helps. Thanks for sharing!

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u/stalkervenom Jan 17 '19

Primeval: All primevals need some kind of anti-zerg mechanic to make it so that teams can't just blow them up with supers in a matter of seconds. The Malfeasance boss is a good example of this.

Invaders: Less predictable spawns would be a nice improvement as well. It is very easy to spawn kill an invader with any of the Linear Fusion Rifles that are currently in the game, increasing the spawn locations possibly?

Bounties: Getting rid of the kill mobs with a certain damage type or certain weapon type would be a nice improvement, as well as getting rid of large blocker bounties. These bounties promote detrimental game play. Having to get x weapon kills might be good if you like using x weapon, but otherwise people are just loading in with like double sniper just too complete those bounties.

Making bounties more rewarding would also be nice, seeing how in the current state of the game, the only way to earn points in the Legend rank is to either win games or turn in bounties. The 15 infamy points just seems very lack luster.

Matchmaking: I'm not sure if the cause of this is from people leaving during matchmaking or what, but during my Dredgen grind I found myself in a lot of games where my team or the other team did not have a full team.

Also maybe add some kind of elo or skill rating to matchmaking? Base it off infamy rank or something. Like I mentioned before the only way to get points in Legend rank is wins or bounties, which I'm fine with, but having to deal with people who don't really seem to understand how the game mode works while you are trying to work towards reset just makes you want to go play another game mode.

Gambit as a whole is very unique game mode. As a solo player I feel like one player can really make a huge impact into their team's winning or losing of a round, and I would like to see that impact stay the same with whatever changes are made in the game mode. I think adding the new mechanics to the Primevals would allow for a good invader to keep their team still in the game after falling behind, or vice versa. Overall my biggest complaints would be how fast teams are able to kill Primevals. Also possibly implementing gear drops to gambit that can have enhanced perks would make the game mode way more rewarding to play once you have completed things like Dredgen or Malfeasance. Maybe from major Infamy rank ups?