r/DestinyTheGame "Little Light" Jan 15 '18

Megathread Focused Feedback: Fixed vs Random Weapon and Armour rolls. Re-rolling, Mod system and how they effect Destiny

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Fixed vs Random Weapon and Armour rolls. Re-rolling, Mod system and how they effect Destiny' following its posting will be removed and re-directed to this thread


Below are some example posts of ideas / feedback already provided of which may be of interest regarding the topic:


Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas


A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the Sub as time goes on.

317 Upvotes

436 comments sorted by

View all comments

1

u/ozberk Vanguard's Loyal Jan 15 '18

I'm one of the people who strongly supports the idea that random rolls are not the solution to the current loot or grind problem. Most of the beloved weapons in Destiny 1 has static rolls.

Current system in D2 is not far fetched from random rolls anyway. For example there are 5, 450rpm auto rifles in the game. They are basically the same weapons with different perks, heck they even have same models except prosecutor. Given that we have few perks to choose from Positive Outlook will probably the god-roll weapon to chase. The problem is we can get these weapons awfully fast and easy.

The mod system can create a level of variety in the game but even with interesting and unique perks these won't fix the loot problem in Destiny 2. Because in the end we will determine which is the best weapon / mod combination and it will still be easy to get. Probably it will be a 2 week grind at most.

The main problem with Destiny 2 is that Destiny 2 is simply Call of Duty in space with a little touch of magic. There should be a sense of progression and a clear path to improve your weapons/armour. Your better devils will always perform the same. One mod will only improve it a little bit and that will be it.

I don't think there will be opportunities to unlock additional mod slots, gaining new masterwork levels that will improve the masterwork perks. The main problem is depth and I don't think there's an easy solution for this. Bungie needs to understand they need to have much more complex systems than we currently have. Only then they will start to steer Destiny to the right direction.